first commit

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Hamza-Ayed
2026-06-09 08:40:31 +03:00
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import 'dart:async';
import 'dart:ui';
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
import '../../../get_core/get_core.dart';
import '../../get_navigation.dart';
typedef OnTap = void Function(GetSnackBar snack);
typedef SnackbarStatusCallback = void Function(SnackbarStatus? status);
@Deprecated('use GetSnackBar')
class GetBar extends GetSnackBar {
GetBar({
Key? key,
String? title,
String? message,
Widget? titleText,
Widget? messageText,
Widget? icon,
bool shouldIconPulse = true,
double? maxWidth,
EdgeInsets margin = const EdgeInsets.all(0.0),
EdgeInsets padding = const EdgeInsets.all(16),
double borderRadius = 0.0,
Color? borderColor,
double borderWidth = 1.0,
Color backgroundColor = const Color(0xFF303030),
Color? leftBarIndicatorColor,
List<BoxShadow>? boxShadows,
Gradient? backgroundGradient,
Widget? mainButton,
OnTap? onTap,
Duration? duration,
bool isDismissible = true,
DismissDirection? dismissDirection,
bool showProgressIndicator = false,
AnimationController? progressIndicatorController,
Color? progressIndicatorBackgroundColor,
Animation<Color>? progressIndicatorValueColor,
SnackPosition snackPosition = SnackPosition.BOTTOM,
SnackStyle snackStyle = SnackStyle.FLOATING,
Curve forwardAnimationCurve = Curves.easeOutCirc,
Curve reverseAnimationCurve = Curves.easeOutCirc,
Duration animationDuration = const Duration(seconds: 1),
double barBlur = 0.0,
double overlayBlur = 0.0,
Color overlayColor = Colors.transparent,
Form? userInputForm,
SnackbarStatusCallback? snackbarStatus,
}) : super(
key: key,
title: title,
message: message,
titleText: titleText,
messageText: messageText,
icon: icon,
shouldIconPulse: shouldIconPulse,
maxWidth: maxWidth,
margin: margin,
padding: padding,
borderRadius: borderRadius,
borderColor: borderColor,
borderWidth: borderWidth,
backgroundColor: backgroundColor,
leftBarIndicatorColor: leftBarIndicatorColor,
boxShadows: boxShadows,
backgroundGradient: backgroundGradient,
mainButton: mainButton,
onTap: onTap,
duration: duration,
isDismissible: isDismissible,
dismissDirection: dismissDirection,
showProgressIndicator: showProgressIndicator,
progressIndicatorController: progressIndicatorController,
progressIndicatorBackgroundColor: progressIndicatorBackgroundColor,
progressIndicatorValueColor: progressIndicatorValueColor,
snackPosition: snackPosition,
snackStyle: snackStyle,
forwardAnimationCurve: forwardAnimationCurve,
reverseAnimationCurve: reverseAnimationCurve,
animationDuration: animationDuration,
barBlur: barBlur,
overlayBlur: overlayBlur,
overlayColor: overlayColor,
userInputForm: userInputForm,
snackbarStatus: snackbarStatus,
);
}
class GetSnackBar extends StatefulWidget {
/// A callback for you to listen to the different Snack status
final SnackbarStatusCallback? snackbarStatus;
/// The title displayed to the user
final String? title;
/// The direction in which the SnackBar can be dismissed.
///
/// Default is [DismissDirection.down] when
/// [snackPosition] == [SnackPosition.BOTTOM] and [DismissDirection.up]
/// when [snackPosition] == [SnackPosition.TOP]
final DismissDirection? dismissDirection;
/// The message displayed to the user.
final String? message;
/// Replaces [title]. Although this accepts a [Widget], it is meant
/// to receive [Text] or [RichText]
final Widget? titleText;
/// Replaces [message]. Although this accepts a [Widget], it is meant
/// to receive [Text] or [RichText]
final Widget? messageText;
/// Will be ignored if [backgroundGradient] is not null
final Color backgroundColor;
/// If not null, shows a left vertical colored bar on notification.
/// It is not possible to use it with a [Form] and I do not recommend
/// using it with [LinearProgressIndicator]
final Color? leftBarIndicatorColor;
/// [boxShadows] The shadows generated by Snack. Leave it null
/// if you don't want a shadow.
/// You can use more than one if you feel the need.
/// Check (this example)[https://github.com/flutter/flutter/blob/master/packages/flutter/lib/src/material/shadows.dart]
final List<BoxShadow>? boxShadows;
/// Give to GetSnackbar a gradient background.
/// It Makes [backgroundColor] be ignored.
final Gradient? backgroundGradient;
/// You can use any widget here, but I recommend [Icon] or [Image] as
/// indication of what kind
/// of message you are displaying. Other widgets may break the layout
final Widget? icon;
/// An option to animate the icon (if present). Defaults to true.
final bool shouldIconPulse;
/// (optional) An action that the user can take based on the snack bar.
///
/// For example, the snack bar might let the user undo the operation that
/// prompted the snackbar.
final Widget? mainButton;
/// A callback that registers the user's click anywhere.
/// An alternative to [mainButton]
final OnTap? onTap;
/// How long until Snack will hide itself (be dismissed).
/// To make it indefinite, leave it null.
final Duration? duration;
/// True if you want to show a [LinearProgressIndicator].
final bool showProgressIndicator;
/// An optional [AnimationController] when you want to control the
/// progress of your [LinearProgressIndicator].
final AnimationController? progressIndicatorController;
/// A [LinearProgressIndicator] configuration parameter.
final Color? progressIndicatorBackgroundColor;
/// A [LinearProgressIndicator] configuration parameter.
final Animation<Color>? progressIndicatorValueColor;
/// Determines if the user can swipe or click the overlay
/// (if [overlayBlur] > 0) to dismiss.
/// It is recommended that you set [duration] != null if this is false.
/// If the user swipes to dismiss or clicks the overlay, no value
/// will be returned.
final bool isDismissible;
/// Used to limit Snack width (usually on large screens)
final double? maxWidth;
/// Adds a custom margin to Snack
final EdgeInsets margin;
/// Adds a custom padding to Snack
/// The default follows material design guide line
final EdgeInsets padding;
/// Adds a radius to all corners of Snack. Best combined with [margin].
/// I do not recommend using it with [showProgressIndicator]
/// or [leftBarIndicatorColor].
final double borderRadius;
/// Adds a border to every side of Snack
/// I do not recommend using it with [showProgressIndicator]
/// or [leftBarIndicatorColor].
final Color? borderColor;
/// Changes the width of the border if [borderColor] is specified
final double? borderWidth;
/// Snack can be based on [SnackPosition.TOP] or on [SnackPosition.BOTTOM]
/// of your screen.
/// [SnackPosition.BOTTOM] is the default.
final SnackPosition snackPosition;
/// Snack can be floating or be grounded to the edge of the screen.
/// If grounded, I do not recommend using [margin] or [borderRadius].
/// [SnackStyle.FLOATING] is the default
/// If grounded, I do not recommend using a [backgroundColor] with
/// transparency or [barBlur]
final SnackStyle snackStyle;
/// The [Curve] animation used when show() is called.
/// [Curves.easeOut] is default
final Curve forwardAnimationCurve;
/// The [Curve] animation used when dismiss() is called.
/// [Curves.fastOutSlowIn] is default
final Curve reverseAnimationCurve;
/// Use it to speed up or slow down the animation duration
final Duration animationDuration;
/// Default is 0.0. If different than 0.0, blurs only Snack's background.
/// To take effect, make sure your [backgroundColor] has some opacity.
/// The greater the value, the greater the blur.
final double barBlur;
/// Default is 0.0. If different than 0.0, creates a blurred
/// overlay that prevents the user from interacting with the screen.
/// The greater the value, the greater the blur.
final double overlayBlur;
/// Default is [Colors.transparent]. Only takes effect if [overlayBlur] > 0.0.
/// Make sure you use a color with transparency here e.g.
/// Colors.grey[600].withOpacity(0.2).
final Color? overlayColor;
/// A [TextFormField] in case you want a simple user input.
/// Every other widget is ignored if this is not null.
final Form? userInputForm;
const GetSnackBar({
Key? key,
this.title,
this.message,
this.titleText,
this.messageText,
this.icon,
this.shouldIconPulse = true,
this.maxWidth,
this.margin = const EdgeInsets.all(0.0),
this.padding = const EdgeInsets.all(16),
this.borderRadius = 0.0,
this.borderColor,
this.borderWidth = 1.0,
this.backgroundColor = const Color(0xFF303030),
this.leftBarIndicatorColor,
this.boxShadows,
this.backgroundGradient,
this.mainButton,
this.onTap,
this.duration,
this.isDismissible = true,
this.dismissDirection,
this.showProgressIndicator = false,
this.progressIndicatorController,
this.progressIndicatorBackgroundColor,
this.progressIndicatorValueColor,
this.snackPosition = SnackPosition.BOTTOM,
this.snackStyle = SnackStyle.FLOATING,
this.forwardAnimationCurve = Curves.easeOutCirc,
this.reverseAnimationCurve = Curves.easeOutCirc,
this.animationDuration = const Duration(seconds: 1),
this.barBlur = 0.0,
this.overlayBlur = 0.0,
this.overlayColor = Colors.transparent,
this.userInputForm,
this.snackbarStatus,
}) : super(key: key);
@override
State createState() => GetSnackBarState();
/// Show the snack. It's call [SnackbarStatus.OPENING] state
/// followed by [SnackbarStatus.OPEN]
SnackbarController show() {
return Get.showSnackbar(this);
}
}
class GetSnackBarState extends State<GetSnackBar>
with TickerProviderStateMixin {
AnimationController? _fadeController;
late Animation<double> _fadeAnimation;
final Widget _emptyWidget = SizedBox(width: 0.0, height: 0.0);
final double _initialOpacity = 1.0;
final double _finalOpacity = 0.4;
final Duration _pulseAnimationDuration = Duration(seconds: 1);
late bool _isTitlePresent;
late double _messageTopMargin;
FocusScopeNode? _focusNode;
late FocusAttachment _focusAttachment;
final Completer<Size> _boxHeightCompleter = Completer<Size>();
late CurvedAnimation _progressAnimation;
final _backgroundBoxKey = GlobalKey();
double get buttonPadding {
if (widget.padding.right - 12 < 0) {
return 4;
} else {
return widget.padding.right - 12;
}
}
RowStyle get _rowStyle {
if (widget.mainButton != null && widget.icon == null) {
return RowStyle.action;
} else if (widget.mainButton == null && widget.icon != null) {
return RowStyle.icon;
} else if (widget.mainButton != null && widget.icon != null) {
return RowStyle.all;
} else {
return RowStyle.none;
}
}
@override
Widget build(BuildContext context) {
return Align(
heightFactor: 1.0,
child: Material(
color: widget.snackStyle == SnackStyle.FLOATING
? Colors.transparent
: widget.backgroundColor,
child: SafeArea(
minimum: widget.snackPosition == SnackPosition.BOTTOM
? EdgeInsets.only(
bottom: MediaQuery.of(context).viewInsets.bottom)
: EdgeInsets.only(top: MediaQuery.of(context).padding.top),
bottom: widget.snackPosition == SnackPosition.BOTTOM,
top: widget.snackPosition == SnackPosition.TOP,
left: false,
right: false,
child: Stack(
children: [
FutureBuilder<Size>(
future: _boxHeightCompleter.future,
builder: (context, snapshot) {
if (snapshot.hasData) {
if (widget.barBlur == 0) {
return _emptyWidget;
}
return ClipRRect(
borderRadius: BorderRadius.circular(widget.borderRadius),
child: BackdropFilter(
filter: ImageFilter.blur(
sigmaX: widget.barBlur, sigmaY: widget.barBlur),
child: Container(
height: snapshot.data!.height,
width: snapshot.data!.width,
decoration: BoxDecoration(
color: Colors.transparent,
borderRadius:
BorderRadius.circular(widget.borderRadius),
),
),
),
);
} else {
return _emptyWidget;
}
},
),
if (widget.userInputForm != null)
_containerWithForm()
else
_containerWithoutForm()
],
),
),
),
);
}
@override
void dispose() {
_fadeController?.dispose();
widget.progressIndicatorController?.removeListener(_updateProgress);
widget.progressIndicatorController?.dispose();
_focusAttachment.detach();
_focusNode!.dispose();
super.dispose();
}
@override
void initState() {
super.initState();
assert(
widget.userInputForm != null ||
((widget.message != null && widget.message!.isNotEmpty) ||
widget.messageText != null),
'''
You need to either use message[String], or messageText[Widget] or define a userInputForm[Form] in GetSnackbar''');
_isTitlePresent = (widget.title != null || widget.titleText != null);
_messageTopMargin = _isTitlePresent ? 6.0 : widget.padding.top;
_configureLeftBarFuture();
_configureProgressIndicatorAnimation();
if (widget.icon != null && widget.shouldIconPulse) {
_configurePulseAnimation();
_fadeController?.forward();
}
_focusNode = FocusScopeNode();
_focusAttachment = _focusNode!.attach(context);
}
Widget _buildLeftBarIndicator() {
if (widget.leftBarIndicatorColor != null) {
return FutureBuilder<Size>(
future: _boxHeightCompleter.future,
builder: (buildContext, snapshot) {
if (snapshot.hasData) {
return Container(
color: widget.leftBarIndicatorColor,
width: 5.0,
height: snapshot.data!.height,
);
} else {
return _emptyWidget;
}
},
);
} else {
return _emptyWidget;
}
}
void _configureLeftBarFuture() {
ambiguate(SchedulerBinding.instance)?.addPostFrameCallback(
(_) {
final keyContext = _backgroundBoxKey.currentContext;
if (keyContext != null) {
final box = keyContext.findRenderObject() as RenderBox;
_boxHeightCompleter.complete(box.size);
}
},
);
}
void _configureProgressIndicatorAnimation() {
if (widget.showProgressIndicator &&
widget.progressIndicatorController != null) {
widget.progressIndicatorController!.addListener(_updateProgress);
_progressAnimation = CurvedAnimation(
curve: Curves.linear, parent: widget.progressIndicatorController!);
}
}
void _configurePulseAnimation() {
_fadeController =
AnimationController(vsync: this, duration: _pulseAnimationDuration);
_fadeAnimation = Tween(begin: _initialOpacity, end: _finalOpacity).animate(
CurvedAnimation(
parent: _fadeController!,
curve: Curves.linear,
),
);
_fadeController!.addStatusListener((status) {
if (status == AnimationStatus.completed) {
_fadeController!.reverse();
}
if (status == AnimationStatus.dismissed) {
_fadeController!.forward();
}
});
_fadeController!.forward();
}
Widget _containerWithForm() {
return Container(
key: _backgroundBoxKey,
constraints: widget.maxWidth != null
? BoxConstraints(maxWidth: widget.maxWidth!)
: null,
decoration: BoxDecoration(
color: widget.backgroundColor,
gradient: widget.backgroundGradient,
boxShadow: widget.boxShadows,
borderRadius: BorderRadius.circular(widget.borderRadius),
border: widget.borderColor != null
? Border.all(
color: widget.borderColor!,
width: widget.borderWidth!,
)
: null,
),
child: Padding(
padding: const EdgeInsets.only(
left: 8.0, right: 8.0, bottom: 8.0, top: 16.0),
child: FocusScope(
child: widget.userInputForm!,
node: _focusNode,
autofocus: true,
),
),
);
}
Widget _containerWithoutForm() {
final iconPadding = widget.padding.left > 16.0 ? widget.padding.left : 0.0;
final left = _rowStyle == RowStyle.icon || _rowStyle == RowStyle.all
? 4.0
: widget.padding.left;
final right = _rowStyle == RowStyle.action || _rowStyle == RowStyle.all
? 8.0
: widget.padding.right;
return Container(
key: _backgroundBoxKey,
constraints: widget.maxWidth != null
? BoxConstraints(maxWidth: widget.maxWidth!)
: null,
decoration: BoxDecoration(
color: widget.backgroundColor,
gradient: widget.backgroundGradient,
boxShadow: widget.boxShadows,
borderRadius: BorderRadius.circular(widget.borderRadius),
border: widget.borderColor != null
? Border.all(color: widget.borderColor!, width: widget.borderWidth!)
: null,
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
widget.showProgressIndicator
? LinearProgressIndicator(
value: widget.progressIndicatorController != null
? _progressAnimation.value
: null,
backgroundColor: widget.progressIndicatorBackgroundColor,
valueColor: widget.progressIndicatorValueColor,
)
: _emptyWidget,
Row(
mainAxisSize: MainAxisSize.max,
children: [
_buildLeftBarIndicator(),
if (_rowStyle == RowStyle.icon || _rowStyle == RowStyle.all)
ConstrainedBox(
constraints:
BoxConstraints.tightFor(width: 42.0 + iconPadding),
child: _getIcon(),
),
Expanded(
flex: 1,
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
mainAxisSize: MainAxisSize.min,
children: <Widget>[
if (_isTitlePresent)
Padding(
padding: EdgeInsets.only(
top: widget.padding.top,
left: left,
right: right,
),
child: widget.titleText ??
Text(
widget.title ?? "",
style: TextStyle(
fontSize: 16.0,
color: Colors.white,
fontWeight: FontWeight.bold,
),
),
)
else
_emptyWidget,
Padding(
padding: EdgeInsets.only(
top: _messageTopMargin,
left: left,
right: right,
bottom: widget.padding.bottom,
),
child: widget.messageText ??
Text(
widget.message ?? "",
style:
TextStyle(fontSize: 14.0, color: Colors.white),
),
),
],
),
),
if (_rowStyle == RowStyle.action || _rowStyle == RowStyle.all)
Padding(
padding: EdgeInsets.only(right: buttonPadding),
child: widget.mainButton,
),
],
),
],
),
);
}
Widget? _getIcon() {
if (widget.icon != null && widget.icon is Icon && widget.shouldIconPulse) {
return FadeTransition(
opacity: _fadeAnimation,
child: widget.icon,
);
} else if (widget.icon != null) {
return widget.icon;
} else {
return _emptyWidget;
}
}
void _updateProgress() => setState(() {});
}
enum RowStyle {
icon,
action,
all,
none,
}
/// Indicates Status of snackbar
/// [SnackbarStatus.OPEN] Snack is fully open, [SnackbarStatus.CLOSED] Snackbar
/// has closed,
/// [SnackbarStatus.OPENING] Starts with the opening animation and ends
/// with the full
/// snackbar display, [SnackbarStatus.CLOSING] Starts with the closing animation
/// and ends
/// with the full snackbar dispose
enum SnackbarStatus { OPEN, CLOSED, OPENING, CLOSING }
/// Indicates if snack is going to start at the [TOP] or at the [BOTTOM]
enum SnackPosition { TOP, BOTTOM }
/// Indicates if snack will be attached to the edge of the screen or not
enum SnackStyle { FLOATING, GROUNDED }

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import 'dart:async';
import 'dart:math';
import 'dart:ui';
import 'package:flutter/material.dart';
import '../../../get.dart';
class SnackbarController {
static final _snackBarQueue = _SnackBarQueue();
static bool get isSnackbarBeingShown => _snackBarQueue._isJobInProgress;
final key = GlobalKey<GetSnackBarState>();
late Animation<double> _filterBlurAnimation;
late Animation<Color?> _filterColorAnimation;
final GetSnackBar snackbar;
final _transitionCompleter = Completer();
late SnackbarStatusCallback? _snackbarStatus;
late final Alignment? _initialAlignment;
late final Alignment? _endAlignment;
bool _wasDismissedBySwipe = false;
bool _onTappedDismiss = false;
Timer? _timer;
/// The animation that drives the route's transition and the previous route's
/// forward transition.
late final Animation<Alignment> _animation;
/// The animation controller that the route uses to drive the transitions.
///
/// The animation itself is exposed by the [animation] property.
late final AnimationController _controller;
SnackbarStatus? _currentStatus;
final _overlayEntries = <OverlayEntry>[];
OverlayState? _overlayState;
SnackbarController(this.snackbar);
Future<void> get future => _transitionCompleter.future;
/// Close the snackbar with animation
Future<void> close({bool withAnimations = true}) async {
if (!withAnimations) {
_removeOverlay();
return;
}
_removeEntry();
await future;
}
/// Adds GetSnackbar to a view queue.
/// Only one GetSnackbar will be displayed at a time, and this method returns
/// a future to when the snackbar disappears.
Future<void> show() {
return _snackBarQueue._addJob(this);
}
void _cancelTimer() {
if (_timer != null && _timer!.isActive) {
_timer!.cancel();
}
}
// ignore: avoid_returning_this
void _configureAlignment(SnackPosition snackPosition) {
switch (snackbar.snackPosition) {
case SnackPosition.TOP:
{
_initialAlignment = const Alignment(-1.0, -2.0);
_endAlignment = const Alignment(-1.0, -1.0);
break;
}
case SnackPosition.BOTTOM:
{
_initialAlignment = const Alignment(-1.0, 2.0);
_endAlignment = const Alignment(-1.0, 1.0);
break;
}
}
}
void _configureOverlay() {
_overlayState = Overlay.of(Get.overlayContext!);
_overlayEntries.clear();
_overlayEntries.addAll(_createOverlayEntries(_getBodyWidget()));
_overlayState!.insertAll(_overlayEntries);
_configureSnackBarDisplay();
}
void _configureSnackBarDisplay() {
assert(!_transitionCompleter.isCompleted,
'Cannot configure a snackbar after disposing it.');
_controller = _createAnimationController();
_configureAlignment(snackbar.snackPosition);
_snackbarStatus = snackbar.snackbarStatus;
_filterBlurAnimation = _createBlurFilterAnimation();
_filterColorAnimation = _createColorOverlayColor();
_animation = _createAnimation();
_animation.addStatusListener(_handleStatusChanged);
_configureTimer();
_controller.forward();
}
void _configureTimer() {
if (snackbar.duration != null) {
if (_timer != null && _timer!.isActive) {
_timer!.cancel();
}
_timer = Timer(snackbar.duration!, _removeEntry);
} else {
if (_timer != null) {
_timer!.cancel();
}
}
}
/// Called to create the animation that exposes the current progress of
/// the transition controlled by the animation controller created by
/// `createAnimationController()`.
Animation<Alignment> _createAnimation() {
assert(!_transitionCompleter.isCompleted,
'Cannot create a animation from a disposed snackbar');
return AlignmentTween(begin: _initialAlignment, end: _endAlignment).animate(
CurvedAnimation(
parent: _controller,
curve: snackbar.forwardAnimationCurve,
reverseCurve: snackbar.reverseAnimationCurve,
),
);
}
/// Called to create the animation controller that will drive the transitions
/// to this route from the previous one, and back to the previous route
/// from this one.
AnimationController _createAnimationController() {
assert(!_transitionCompleter.isCompleted,
'Cannot create a animationController from a disposed snackbar');
assert(snackbar.animationDuration >= Duration.zero);
return AnimationController(
duration: snackbar.animationDuration,
debugLabel: '$runtimeType',
vsync: _overlayState!,
);
}
Animation<double> _createBlurFilterAnimation() {
return Tween(begin: 0.0, end: snackbar.overlayBlur).animate(
CurvedAnimation(
parent: _controller,
curve: const Interval(
0.0,
0.35,
curve: Curves.easeInOutCirc,
),
),
);
}
Animation<Color?> _createColorOverlayColor() {
return ColorTween(
begin: const Color(0x00000000), end: snackbar.overlayColor)
.animate(
CurvedAnimation(
parent: _controller,
curve: const Interval(
0.0,
0.35,
curve: Curves.easeInOutCirc,
),
),
);
}
Iterable<OverlayEntry> _createOverlayEntries(Widget child) {
return <OverlayEntry>[
if (snackbar.overlayBlur > 0.0) ...[
OverlayEntry(
builder: (context) => GestureDetector(
onTap: () {
if (snackbar.isDismissible && !_onTappedDismiss) {
_onTappedDismiss = true;
close();
}
},
child: AnimatedBuilder(
animation: _filterBlurAnimation,
builder: (context, child) {
return BackdropFilter(
filter: ImageFilter.blur(
sigmaX: max(0.001, _filterBlurAnimation.value),
sigmaY: max(0.001, _filterBlurAnimation.value),
),
child: Container(
constraints: const BoxConstraints.expand(),
color: _filterColorAnimation.value,
),
);
},
),
),
maintainState: false,
opaque: false,
),
],
OverlayEntry(
builder: (context) => Semantics(
child: AlignTransition(
alignment: _animation,
child: snackbar.isDismissible
? _getDismissibleSnack(child)
: _getSnackbarContainer(child),
),
focused: false,
container: true,
explicitChildNodes: true,
),
maintainState: false,
opaque: false,
),
];
}
Widget _getBodyWidget() {
return Builder(builder: (_) {
return GestureDetector(
child: snackbar,
onTap: snackbar.onTap != null
? () => snackbar.onTap?.call(snackbar)
: null,
);
});
}
DismissDirection _getDefaultDismissDirection() {
if (snackbar.snackPosition == SnackPosition.TOP) {
return DismissDirection.up;
}
return DismissDirection.down;
}
Widget _getDismissibleSnack(Widget child) {
return Dismissible(
direction: snackbar.dismissDirection ?? _getDefaultDismissDirection(),
resizeDuration: null,
confirmDismiss: (_) {
if (_currentStatus == SnackbarStatus.OPENING ||
_currentStatus == SnackbarStatus.CLOSING) {
return Future.value(false);
}
return Future.value(true);
},
key: const Key('dismissible'),
onDismissed: (_) {
_wasDismissedBySwipe = true;
_removeEntry();
},
child: _getSnackbarContainer(child),
);
}
Widget _getSnackbarContainer(Widget child) {
return Container(
margin: snackbar.margin,
child: child,
);
}
void _handleStatusChanged(AnimationStatus status) {
switch (status) {
case AnimationStatus.completed:
_currentStatus = SnackbarStatus.OPEN;
_snackbarStatus?.call(_currentStatus);
if (_overlayEntries.isNotEmpty) _overlayEntries.first.opaque = false;
break;
case AnimationStatus.forward:
_currentStatus = SnackbarStatus.OPENING;
_snackbarStatus?.call(_currentStatus);
break;
case AnimationStatus.reverse:
_currentStatus = SnackbarStatus.CLOSING;
_snackbarStatus?.call(_currentStatus);
if (_overlayEntries.isNotEmpty) _overlayEntries.first.opaque = false;
break;
case AnimationStatus.dismissed:
assert(!_overlayEntries.first.opaque);
_currentStatus = SnackbarStatus.CLOSED;
_snackbarStatus?.call(_currentStatus);
_removeOverlay();
break;
}
}
void _removeEntry() {
assert(
!_transitionCompleter.isCompleted,
'Cannot remove entry from a disposed snackbar',
);
_cancelTimer();
if (_wasDismissedBySwipe) {
Timer(const Duration(milliseconds: 200), _controller.reset);
_wasDismissedBySwipe = false;
} else {
_controller.reverse();
}
}
void _removeOverlay() {
for (var element in _overlayEntries) {
element.remove();
}
assert(!_transitionCompleter.isCompleted,
'Cannot remove overlay from a disposed snackbar');
_controller.dispose();
_overlayEntries.clear();
_transitionCompleter.complete();
}
Future<void> _show() {
_configureOverlay();
return future;
}
static void cancelAllSnackbars() {
_snackBarQueue._cancelAllJobs();
}
static Future<void> closeCurrentSnackbar() async {
await _snackBarQueue._closeCurrentJob();
}
}
class _SnackBarQueue {
final _queue = GetQueue();
final _snackbarList = <SnackbarController>[];
SnackbarController? get _currentSnackbar {
if (_snackbarList.isEmpty) return null;
return _snackbarList.first;
}
bool get _isJobInProgress => _snackbarList.isNotEmpty;
Future<void> _addJob(SnackbarController job) async {
_snackbarList.add(job);
final data = await _queue.add(job._show);
_snackbarList.remove(job);
return data;
}
Future<void> _cancelAllJobs() async {
await _currentSnackbar?.close();
_queue.cancelAllJobs();
_snackbarList.clear();
}
Future<void> _closeCurrentJob() async {
if (_currentSnackbar == null) return;
await _currentSnackbar!.close();
}
}