chore: add build artifacts, map assets, and routing data

This commit is contained in:
Hamza-Ayed
2026-09-19 12:34:24 +03:00
parent aa2b9f131f
commit 43ad2e0ad4
327 changed files with 52421 additions and 1810 deletions
@@ -70,7 +70,7 @@ class _TacticalMinefieldSheetState extends State<TacticalMinefieldSheet> {
Widget build(BuildContext context) {
return Container(
decoration: const BoxDecoration(
color: Color(0xFF090E17),
color: Color(0xFF090E1A),
borderRadius: BorderRadius.vertical(top: Radius.circular(20)),
border: Border(top: BorderSide(color: Color(0xFFF59E0B), width: 1.5)),
boxShadow: [
@@ -301,9 +301,9 @@ class _TacticalMinefieldSheetState extends State<TacticalMinefieldSheet> {
// Breaching Corridor Info
Container(
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(
color: const Color(0x3310B981),
color: const Color(0xFF10B981).withAlpha(30),
borderRadius: BorderRadius.circular(8),
border: Border.all(color: const Color(0xFF10B981)),
),
@@ -346,7 +346,7 @@ class _TacticalMinefieldSheetState extends State<TacticalMinefieldSheet> {
},
borderRadius: BorderRadius.circular(10),
child: Container(
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 6),
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(
color: isSelected ? const Color(0xFFF59E0B).withAlpha(40) : const Color(0xFF0F172A),
borderRadius: BorderRadius.circular(10),