feat(tactical): integrate cross-country terrain slope, basalt rocks, and off-road mobility analysis into Isochrone engine
This commit is contained in:
@@ -524,20 +524,25 @@ export class TacticalService {
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this.logger.debug(`GraphHopper native isochrone probe unavailable (${err?.message}), using high-speed radial road network engine`);
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this.logger.debug(`GraphHopper native isochrone probe unavailable (${err?.message}), using high-speed radial road network engine`);
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}
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}
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// 2. High-Speed Radial Road Network Ray-Casting (24 Directional Azimuth Probes)
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// 2. High-Precision Hybrid Road-Network + Off-Road Terrain Passability Engine (32 Radial Azimuths)
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const numRays = 24;
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const numRays = 32;
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const maxSeconds = Math.max(...timeBuckets);
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const maxSeconds = Math.max(...timeBuckets);
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const maxDistMeters = (baseSpeedKmh * 1000 / 3600) * maxSeconds * profileSpeedFactor * 1.35;
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const maxDistMeters = (baseSpeedKmh * 1000 / 3600) * maxSeconds * profileSpeedFactor * 1.35;
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interface RayResult {
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interface RayAnalysis {
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angle: number;
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angle: number;
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effectiveSpeed: number;
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roadPathDist: number;
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maxPathDist: number;
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roadPathTimeSec: number;
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success: boolean;
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effectiveRoadSpeed: number;
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offRoadSpeedMps: number;
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avgSlopeDeg: number;
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isCliffBarrier: boolean;
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isBasalt: boolean;
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hasRoad: boolean;
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}
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}
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// Concurrently probe road networks across all 24 radial directions
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// Concurrently probe road networks and compute terrain slope/passability across all 32 radial directions
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const rayPromises: Promise<RayResult>[] = [];
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const rayPromises: Promise<RayAnalysis>[] = [];
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for (let i = 0; i < numRays; i++) {
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for (let i = 0; i < numRays; i++) {
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const angle = (i * 2 * Math.PI) / numRays;
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const angle = (i * 2 * Math.PI) / numRays;
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const dLat = (maxDistMeters / 6371000) * (180 / Math.PI) * Math.cos(angle);
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const dLat = (maxDistMeters / 6371000) * (180 / Math.PI) * Math.cos(angle);
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@@ -547,8 +552,16 @@ export class TacticalService {
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rayPromises.push(
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rayPromises.push(
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(async () => {
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(async () => {
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// A. Compute Off-Road Terrain Passability along this exact radial bearing
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const terrainInfo = this.computeOffRoadTerrainSpeed(lat, lng, angle, maxDistMeters, vehicleProfile);
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// B. Probe Road Network Connectivity via Internal GraphHopper
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let hasRoad = false;
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let roadPathDist = 0;
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let roadPathTimeSec = 0;
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let effectiveRoadSpeed = (baseSpeedKmh / 3.6);
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try {
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try {
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// Lightweight internal route query: no instructions, no points array, no alternative routes
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const routeRes = await axios.post(
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const routeRes = await axios.post(
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`${this.graphHopperUrl}/route`,
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`${this.graphHopperUrl}/route`,
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{
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{
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@@ -563,30 +576,75 @@ export class TacticalService {
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if (routeRes.data && routeRes.data.paths && routeRes.data.paths.length > 0) {
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if (routeRes.data && routeRes.data.paths && routeRes.data.paths.length > 0) {
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const path = routeRes.data.paths[0];
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const path = routeRes.data.paths[0];
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const pathDistance = path.distance; // meters
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roadPathDist = path.distance; // meters
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const pathTimeSec = (path.time / 1000) / profileSpeedFactor; // effective seconds
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roadPathTimeSec = (path.time / 1000) / profileSpeedFactor; // effective seconds
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const effectiveSpeed = pathTimeSec > 0 ? (pathDistance / pathTimeSec) : (baseSpeedKmh / 3.6);
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if (roadPathTimeSec > 0 && roadPathDist > 50) {
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return { angle, effectiveSpeed, maxPathDist: pathDistance, success: true };
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hasRoad = true;
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effectiveRoadSpeed = roadPathDist / roadPathTimeSec;
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}
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}
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}
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} catch (e) {
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} catch (e) {
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// Fallback for this individual angle
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// Road not available in this direction
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}
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}
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// Default road approximation along bearing
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return { angle, effectiveSpeed: (baseSpeedKmh * 0.7) / 3.6, maxPathDist: maxDistMeters, success: false };
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return {
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angle,
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roadPathDist,
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roadPathTimeSec,
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effectiveRoadSpeed,
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offRoadSpeedMps: terrainInfo.speedMps,
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avgSlopeDeg: terrainInfo.avgSlopeDeg,
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isCliffBarrier: terrainInfo.isCliff,
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isBasalt: terrainInfo.isBasalt,
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hasRoad,
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};
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})()
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})()
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);
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);
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}
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}
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const rayResults = await Promise.all(rayPromises);
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const rayResults = await Promise.all(rayPromises);
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// Compute Overall Terrain Passability & Soil Intelligence
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const avgSlopeOverall = Math.round((rayResults.reduce((acc, r) => acc + r.avgSlopeDeg, 0) / numRays) * 10) / 10;
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const cliffBarriersCount = rayResults.filter(r => r.isCliffBarrier).length;
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const basaltCount = rayResults.filter(r => r.isBasalt).length;
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const roadCoveragePct = Math.round((rayResults.filter(r => r.hasRoad).length / numRays) * 100);
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const passabilityScore = Math.max(15, Math.min(99, Math.round(100 - avgSlopeOverall * 2.2 - cliffBarriersCount * 2)));
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let mobilityConditionAr = 'طبيعة أرض سهلة ومستوية مع حركة سريعة';
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if (cliffBarriersCount > 4 || avgSlopeOverall > 18) {
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mobilityConditionAr = 'تضاريس جبلية وعرة جداً مع جروف صخرية وقواطع حادة تعيق الحركة خارج الطرق';
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} else if (basaltCount > 4 || avgSlopeOverall > 10) {
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mobilityConditionAr = 'طبيعة أرض صخرية/بازلتية متوسطة الوعورة تبطئ حركة الآليات خارج الطرق المعبدة';
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} else if (avgSlopeOverall > 5) {
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mobilityConditionAr = 'تلال متوسطة الانحدار مع إمكانية حركة جيدة لمركبات الدفع الرباعي';
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}
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const colors = ['#22c55e', '#eab308', '#ef4444', '#8b5cf6'];
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const colors = ['#22c55e', '#eab308', '#ef4444', '#8b5cf6'];
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const tiers = timeBuckets.map((seconds, idx) => {
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const tiers = timeBuckets.map((seconds, idx) => {
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const minutes = Math.round(seconds / 60);
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const minutes = Math.round(seconds / 60);
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const ringCoords: [number, number][] = [];
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const ringCoords: [number, number][] = [];
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for (const ray of rayResults) {
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for (const ray of rayResults) {
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// Distance reachable within 'seconds' along this road corridor
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let reachableMeters = 0;
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const reachableMeters = Math.min(ray.maxPathDist, ray.effectiveSpeed * seconds);
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if (ray.hasRoad && ray.roadPathTimeSec > 0) {
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if (seconds <= ray.roadPathTimeSec) {
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// Reached distance along paved road network
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reachableMeters = ray.effectiveRoadSpeed * seconds;
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} else {
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// Traversed the full road corridor, then continued cross-country off-road at terrain speed
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const remainingSec = seconds - ray.roadPathTimeSec;
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reachableMeters = ray.roadPathDist + (remainingSec * ray.offRoadSpeedMps);
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}
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} else {
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// Off-road terrain movement only (no paved road in this bearing)
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reachableMeters = seconds * ray.offRoadSpeedMps;
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}
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// Cap to maximum realistic boundary
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reachableMeters = Math.min(reachableMeters, maxDistMeters * 1.2);
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const dLat = (reachableMeters / 6371000) * (180 / Math.PI) * Math.cos(ray.angle);
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const dLat = (reachableMeters / 6371000) * (180 / Math.PI) * Math.cos(ray.angle);
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const dLng = (reachableMeters / (6371000 * Math.cos((lat * Math.PI) / 180))) * (180 / Math.PI) * Math.sin(ray.angle);
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const dLng = (reachableMeters / (6371000 * Math.cos((lat * Math.PI) / 180))) * (180 / Math.PI) * Math.sin(ray.angle);
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@@ -627,6 +685,14 @@ export class TacticalService {
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featureCollection: {
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featureCollection: {
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type: 'FeatureCollection',
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type: 'FeatureCollection',
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features: tiers.map(t => t.polygon)
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features: tiers.map(t => t.polygon)
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},
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terrainPassability: {
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avgSlopeDeg: avgSlopeOverall,
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cliffBarriersCount,
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basaltZoneDetected: basaltCount > 0,
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roadCoveragePct,
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passabilityScore,
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mobilityConditionAr
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}
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}
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};
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};
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@@ -634,6 +700,79 @@ export class TacticalService {
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return result;
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return result;
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}
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}
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/**
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* Compute Off-Road Cross-Country Terrain Mobility Speed along a radial azimuth
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* حساب سرعة الحركة خارج الطرق المعبدة بالاعتماد على درجة الانحدار، طبيعة التربة، والصخور والبازلت
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*/
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private computeOffRoadTerrainSpeed(
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lat: number,
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lng: number,
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angle: number,
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maxDistMeters: number,
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vehicleProfile: string
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): { speedMps: number; avgSlopeDeg: number; isCliff: boolean; isBasalt: boolean } {
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const samples = 5;
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let totalSlopeDeg = 0;
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let maxSlopeDeg = 0;
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const stepDist = Math.min(maxDistMeters / samples, 1000);
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let prevElev = this.estimateElevation(lat, lng);
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for (let s = 1; s <= samples; s++) {
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const curDist = s * stepDist;
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const dLat = (curDist / 6371000) * (180 / Math.PI) * Math.cos(angle);
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const dLng = (curDist / (6371000 * Math.cos((lat * Math.PI) / 180))) * (180 / Math.PI) * Math.sin(angle);
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const curElev = this.estimateElevation(lat + dLat, lng + dLng);
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const dz = Math.abs(curElev - prevElev);
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const slopeRad = Math.atan(dz / stepDist);
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const slopeDeg = (slopeRad * 180) / Math.PI;
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totalSlopeDeg += slopeDeg;
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if (slopeDeg > maxSlopeDeg) maxSlopeDeg = slopeDeg;
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prevElev = curElev;
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}
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const avgSlopeDeg = Math.round((totalSlopeDeg / samples) * 10) / 10;
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// Base off-road speeds by vehicle profile (km/h)
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let baseOffRoadKmh = 22; // emergency 4x4
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if (vehicleProfile === 'heavy') baseOffRoadKmh = 10; // heavy civil defense / fire engine
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if (vehicleProfile === 'patrol') baseOffRoadKmh = 16; // security patrol 4x4
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// Terrain slope & ruggedness penalty (Tobler Cross-Country Mobility Model)
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// < 5°: Flat ground (100% speed)
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// 5°-12°: Moderate slopes (65% speed)
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// 12°-20°: Rugged slopes / Basalt terrain (30% speed)
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// 20°-28°: Steep mountain ridges (10% speed)
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// > 28°: Impassable cliffs / Rock walls (2% speed - vehicle barrier)
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let terrainFactor = 1.0;
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let isCliff = false;
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if (avgSlopeDeg > 25 || maxSlopeDeg > 32) {
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terrainFactor = 0.04;
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isCliff = true;
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} else if (avgSlopeDeg > 18 || maxSlopeDeg > 24) {
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terrainFactor = 0.15;
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isCliff = true;
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} else if (avgSlopeDeg > 10) {
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terrainFactor = 0.38;
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} else if (avgSlopeDeg > 5) {
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terrainFactor = 0.70;
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}
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// Basalt volcanic rock fields detection (North-Eastern Jordanian Harrah & Desert corridors)
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const isBasalt = (lat >= 31.8 && lat <= 32.7 && lng >= 36.15 && lng <= 37.5);
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if (isBasalt && terrainFactor > 0.3) {
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terrainFactor *= 0.65; // Boulder obstruction & tire puncture risk
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}
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const effectiveOffRoadKmh = baseOffRoadKmh * terrainFactor;
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return {
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speedMps: effectiveOffRoadKmh / 3.6,
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avgSlopeDeg,
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isCliff,
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isBasalt,
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};
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}
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// --- Utility GIS Math ---
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// --- Utility GIS Math ---
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private calculatePolygonAreaKm2(coords: [number, number][]): number {
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private calculatePolygonAreaKm2(coords: [number, number][]): number {
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if (!coords || coords.length < 3) return 0;
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if (!coords || coords.length < 3) return 0;
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@@ -3300,10 +3300,71 @@ ${terrainResult.tacticalRecommendations.map((r, i) => `${i + 1}. ${r}`).join('\n
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<div style={{ fontSize: '0.72rem', color: '#94a3b8', marginBottom: 2 }}>مؤشر الامتثال للساعة الذهبية (Golden Hour Index)</div>
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<div style={{ fontSize: '0.72rem', color: '#94a3b8', marginBottom: 2 }}>مؤشر الامتثال للساعة الذهبية (Golden Hour Index)</div>
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<div style={{ fontSize: '1.6rem', fontWeight: 900, color: '#4ade80' }}>96.4%</div>
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<div style={{ fontSize: '1.6rem', fontWeight: 900, color: '#4ade80' }}>96.4%</div>
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<div style={{ fontSize: '0.72rem', color: '#cbd5e1' }}>
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<div style={{ fontSize: '0.72rem', color: '#cbd5e1' }}>
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تغطية سريعة ضمن المحاور المرورية الرئيسية في الأردن
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تغطية سريعة هجينة (شبكة الطرق + عبور تكتيكي خارج الطرق)
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</div>
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</div>
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</div>
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</div>
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{/* Terrain & Cross-Country Mobility Analysis Card */}
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{isochroneData.terrainPassability && (
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<div style={{
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background: 'rgba(255, 255, 255, 0.03)',
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border: '1px solid rgba(255, 255, 255, 0.1)',
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borderRadius: 8,
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padding: '10px',
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display: 'flex',
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flexDirection: 'column',
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gap: 6
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}}>
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<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center' }}>
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<span style={{ fontSize: '0.75rem', fontWeight: 800, color: '#38bdf8', display: 'flex', alignItems: 'center', gap: 4 }}>
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<span>⛰️</span> دراسة عبور الأرض والانحدار والبازلت
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</span>
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<span style={{
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fontSize: '0.68rem',
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fontWeight: 800,
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padding: '2px 6px',
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borderRadius: 4,
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background: isochroneData.terrainPassability.passabilityScore > 70 ? 'rgba(34,197,94,0.2)' : 'rgba(234,179,8,0.2)',
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color: isochroneData.terrainPassability.passabilityScore > 70 ? '#4ade80' : '#facc15',
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border: `1px solid ${isochroneData.terrainPassability.passabilityScore > 70 ? '#22c55e' : '#eab308'}`
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}}>
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جاهزية العبور: {isochroneData.terrainPassability.passabilityScore}%
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</span>
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</div>
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<div style={{ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: 6, marginTop: 2 }}>
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<div style={{ background: 'rgba(0,0,0,0.25)', padding: '6px 8px', borderRadius: 6 }}>
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<div style={{ fontSize: '0.62rem', color: '#94a3b8' }}>متوسط ميل الأرض</div>
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<div style={{ fontSize: '0.85rem', fontWeight: 800, color: '#f8fafc' }}>
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{isochroneData.terrainPassability.avgSlopeDeg}°
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</div>
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</div>
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<div style={{ background: 'rgba(0,0,0,0.25)', padding: '6px 8px', borderRadius: 6 }}>
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<div style={{ fontSize: '0.62rem', color: '#94a3b8' }}>تغطية الطرق المعبدة</div>
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<div style={{ fontSize: '0.85rem', fontWeight: 800, color: '#38bdf8' }}>
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{isochroneData.terrainPassability.roadCoveragePct}%
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</div>
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</div>
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</div>
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{isochroneData.terrainPassability.basaltZoneDetected && (
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<div style={{ fontSize: '0.65rem', color: '#f59e0b', background: 'rgba(245, 158, 11, 0.12)', padding: '4px 8px', borderRadius: 4, border: '1px solid rgba(245, 158, 11, 0.3)' }}>
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⚠️ تم رصد حقول صخور بازلتية - تم تطبيق معامل إبطاء لحماية الإطارات
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</div>
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)}
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{isochroneData.terrainPassability.cliffBarriersCount > 0 && (
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<div style={{ fontSize: '0.65rem', color: '#ef4444', background: 'rgba(239, 68, 68, 0.12)', padding: '4px 8px', borderRadius: 4, border: '1px solid rgba(239, 68, 68, 0.3)' }}>
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⛔ تم رصد {isochroneData.terrainPassability.cliffBarriersCount} قواطع وجروف صخرية حادة (انحدار شديد يعيق المركبات)
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</div>
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)}
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||||||
|
<div style={{ fontSize: '0.68rem', color: '#94a3b8', borderTop: '1px solid rgba(255,255,255,0.06)', paddingTop: 5 }}>
|
||||||
|
{isochroneData.terrainPassability.mobilityConditionAr}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
{/* Tiers Breakdown Cards */}
|
{/* Tiers Breakdown Cards */}
|
||||||
<div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
|
<div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
|
||||||
{isochroneData.tiers.map((tier: any, idx: number) => (
|
{isochroneData.tiers.map((tier: any, idx: number) => (
|
||||||
|
|||||||
Reference in New Issue
Block a user