Files
maps-saas/packages/tactical_app/lib/widgets/tactical_crosshair.dart
T

252 lines
8.1 KiB
Dart

import 'package:flutter/material.dart';
import '../models/angle_unit.dart';
class TacticalCrosshair extends StatelessWidget {
final double headingDeg;
final double trueAzimuthDeg;
final AngleUnit angleUnit;
final bool isAimLocked;
final String? targetName;
const TacticalCrosshair({
super.key,
required this.headingDeg,
required this.trueAzimuthDeg,
this.angleUnit = AngleUnit.dual,
this.isAimLocked = false,
this.targetName,
});
@override
Widget build(BuildContext context) {
return IgnorePointer(
child: Stack(
children: [
// Reticle Canvas
CustomPaint(
size: Size.infinite,
painter: _CrosshairPainter(
isLocked: isAimLocked,
),
),
// Top Azimuth & Mils Telemetry Strip
Positioned(
top: 16,
left: 20,
right: 20,
child: Center(
child: Container(
padding: const EdgeInsets.symmetric(horizontal: 14, vertical: 6),
decoration: BoxDecoration(
color: Colors.black.withAlpha(204),
borderRadius: BorderRadius.circular(10),
border: Border.all(
color: isAimLocked ? const Color(0xFF22C55E) : const Color(0xFF00F0FF),
width: 1.5,
),
boxShadow: [
BoxShadow(
color: isAimLocked
? const Color(0xFF22C55E).withAlpha(102)
: const Color(0xFF00F0FF).withAlpha(102),
blurRadius: 12,
),
],
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(
Icons.explore,
size: 16,
color: isAimLocked ? const Color(0xFF4ADE80) : const Color(0xFF00F0FF),
),
const SizedBox(width: 8),
Text(
'الاتجاه: ${AngleFormatter.format(trueAzimuthDeg, angleUnit, includeLabel: false)}',
style: TextStyle(
color: isAimLocked ? const Color(0xFF4ADE80) : const Color(0xFF00F0FF),
fontSize: 12.5,
fontWeight: FontWeight.w900,
),
),
const SizedBox(width: 8),
Container(width: 1, height: 14, color: Colors.white24),
const SizedBox(width: 8),
Text(
'مغناطيسي: ${headingDeg.toStringAsFixed(0).padLeft(3, '0')}°',
style: const TextStyle(
color: Color(0xFF94A3B8),
fontSize: 10.5,
),
),
],
),
),
),
),
// Target Aiming Name Label under reticle
if (targetName != null)
Positioned(
bottom: 90,
left: 20,
right: 20,
child: Center(
child: Container(
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
decoration: BoxDecoration(
color: const Color(0xF00F172A),
borderRadius: BorderRadius.circular(10),
border: Border.all(
color: isAimLocked ? const Color(0xFF22C55E) : const Color(0xFF38BDF8),
),
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(
isAimLocked ? Icons.lock : Icons.my_location,
size: 14,
color: isAimLocked ? const Color(0xFF4ADE80) : const Color(0xFF38BDF8),
),
const SizedBox(width: 8),
Flexible(
child: Text(
'المعلم المصوب عليه: $targetName',
style: const TextStyle(
color: Colors.white,
fontSize: 12,
fontWeight: FontWeight.bold,
),
overflow: TextOverflow.ellipsis,
),
),
],
),
),
),
),
],
),
);
}
}
class _CrosshairPainter extends CustomPainter {
final bool isLocked;
_CrosshairPainter({required this.isLocked});
@override
void paint(Canvas canvas, Size size) {
final center = Offset(size.width / 2, size.height / 2);
final primaryColor = isLocked ? const Color(0xFF22C55E) : const Color(0xFF00F0FF);
final linePaint = Paint()
..color = primaryColor
..strokeWidth = 1.5
..style = PaintingStyle.stroke;
final glowPaint = Paint()
..color = primaryColor.withAlpha(51)
..strokeWidth = 4.0
..style = PaintingStyle.stroke;
final centerDotPaint = Paint()
..color = isLocked ? const Color(0xFF22C55E) : const Color(0xFFEF4444)
..style = PaintingStyle.fill;
// Center Crosshair Circle (Outer)
const outerRadius = 46.0;
canvas.drawCircle(center, outerRadius, glowPaint);
canvas.drawCircle(center, outerRadius, linePaint);
// Inner Aiming Circle
const innerRadius = 18.0;
canvas.drawCircle(center, innerRadius, linePaint);
// Red Center Pip
canvas.drawCircle(center, 3.5, centerDotPaint);
// Crosshair Lines with Mil Marks
const lineLen = 70.0;
const gap = 24.0;
// Top ray
canvas.drawLine(Offset(center.dx, center.dy - gap), Offset(center.dx, center.dy - gap - lineLen), linePaint);
// Bottom ray
canvas.drawLine(Offset(center.dx, center.dy + gap), Offset(center.dx, center.dy + gap + lineLen), linePaint);
// Left ray
canvas.drawLine(Offset(center.dx - gap, center.dy), Offset(center.dx - gap - lineLen, center.dy), linePaint);
// Right ray
canvas.drawLine(Offset(center.dx + gap, center.dy), Offset(center.dx + gap + lineLen, center.dy), linePaint);
// Stadia / Mil tick marks
for (int i = 1; i <= 3; i++) {
final d = gap + i * 20.0;
final tickLen = (i % 2 == 0) ? 8.0 : 4.0;
// Top tick
canvas.drawLine(Offset(center.dx - tickLen, center.dy - d), Offset(center.dx + tickLen, center.dy - d), linePaint);
// Bottom tick
canvas.drawLine(Offset(center.dx - tickLen, center.dy + d), Offset(center.dx + tickLen, center.dy + d), linePaint);
// Left tick
canvas.drawLine(Offset(center.dx - d, center.dy - tickLen), Offset(center.dx - d, center.dy + tickLen), linePaint);
// Right tick
canvas.drawLine(Offset(center.dx + d, center.dy - tickLen), Offset(center.dx + d, center.dy + tickLen), linePaint);
}
// Corner HUD Bracket Accents
final bracketPaint = Paint()
..color = primaryColor.withAlpha(153)
..strokeWidth = 2.0
..style = PaintingStyle.stroke;
const bSize = 25.0;
const pad = 35.0;
// Top-Left
canvas.drawPath(
Path()
..moveTo(pad, pad + bSize)
..lineTo(pad, pad)
..lineTo(pad + bSize, pad),
bracketPaint,
);
// Top-Right
canvas.drawPath(
Path()
..moveTo(size.width - pad - bSize, pad)
..lineTo(size.width - pad, pad)
..lineTo(size.width - pad, pad + bSize),
bracketPaint,
);
// Bottom-Left
canvas.drawPath(
Path()
..moveTo(pad, size.height - pad - bSize)
..lineTo(pad, size.height - pad)
..lineTo(pad + bSize, size.height - pad),
bracketPaint,
);
// Bottom-Right
canvas.drawPath(
Path()
..moveTo(size.width - pad - bSize, size.height - pad)
..lineTo(size.width - pad, size.height - pad)
..lineTo(size.width - pad, size.height - pad - bSize),
bracketPaint,
);
}
@override
bool shouldRepaint(covariant _CrosshairPainter oldDelegate) {
return oldDelegate.isLocked != isLocked;
}
}