fix: stabilize iOS launch and remove SceneDelegate dependency
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@@ -2,19 +2,13 @@ import Flutter
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import UIKit
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@main
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@objc class AppDelegate: FlutterAppDelegate, FlutterImplicitEngineDelegate {
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@objc class AppDelegate: FlutterAppDelegate {
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override func application(
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_ application: UIApplication,
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didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
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) -> Bool {
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if self.window == nil {
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self.window = UIWindow(frame: UIScreen.main.bounds)
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self.window?.rootViewController = UIViewController()
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}
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return super.application(application, didFinishLaunchingWithOptions: launchOptions)
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}
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func didInitializeImplicitFlutterEngine(_ engineBridge: FlutterImplicitEngineBridge) {
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GeneratedPluginRegistrant.register(with: engineBridge.pluginRegistry)
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let result = super.application(application, didFinishLaunchingWithOptions: launchOptions)
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GeneratedPluginRegistrant.register(with: self)
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return result
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}
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}
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@@ -26,27 +26,6 @@
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<string>$(FLUTTER_BUILD_NUMBER)</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key>
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<false/>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneClassName</key>
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<string>UIWindowScene</string>
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<key>UISceneConfigurationName</key>
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<string>flutter</string>
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<key>UISceneDelegateClassName</key>
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<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
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<key>UISceneStoryboardFile</key>
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<string>Main</string>
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</dict>
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</array>
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</dict>
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</dict>
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<key>UIApplicationSupportsIndirectInputEvents</key>
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<true/>
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<key>UILaunchStoryboardName</key>
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