feat: Add Intaleq Native Android Kotlin & iOS Swift SDKs, Incline slope routing, Topographic contours and modular tactical app
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import 'package:flutter/material.dart';
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import 'package:intaleq_maps/intaleq_maps.dart';
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enum ManeuverType {
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straight,
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slightRight,
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right,
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sharpRight,
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slightLeft,
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left,
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sharpLeft,
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keepRight,
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keepLeft,
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uTurn,
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roundabout,
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arrive,
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unknown,
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}
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class NavigationStep {
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final String instructionAr;
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final String streetName;
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final ManeuverType maneuver;
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final double distanceMeters;
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final LatLng location;
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const NavigationStep({
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required this.instructionAr,
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required this.streetName,
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required this.maneuver,
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required this.distanceMeters,
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required this.location,
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});
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IconData get icon {
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switch (maneuver) {
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case ManeuverType.arrive:
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return Icons.flag_circle_rounded;
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case ManeuverType.roundabout:
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return Icons.roundabout_right_rounded;
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case ManeuverType.right:
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case ManeuverType.keepRight:
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return Icons.turn_right_rounded;
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case ManeuverType.slightRight:
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return Icons.turn_slight_right_rounded;
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case ManeuverType.left:
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case ManeuverType.keepLeft:
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return Icons.turn_left_rounded;
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case ManeuverType.slightLeft:
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return Icons.turn_slight_left_rounded;
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case ManeuverType.sharpRight:
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return Icons.turn_sharp_right_rounded;
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case ManeuverType.sharpLeft:
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return Icons.turn_sharp_left_rounded;
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case ManeuverType.uTurn:
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return Icons.u_turn_right_rounded;
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case ManeuverType.straight:
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default:
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return Icons.straight_rounded;
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}
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}
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}
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class ActiveNavigationState {
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final bool isNavigating;
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final List<LatLng> routePoints;
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final List<NavigationStep> steps;
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final int currentStepIndex;
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final double remainingDistanceKm;
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final double remainingDurationMinutes;
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final double currentSpeedKmH;
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final double currentHeadingDeg;
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final LatLng? currentPosition;
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final bool isSimulating;
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const ActiveNavigationState({
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this.isNavigating = false,
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this.routePoints = const [],
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this.steps = const [],
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this.currentStepIndex = 0,
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this.remainingDistanceKm = 0.0,
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this.remainingDurationMinutes = 0.0,
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this.currentSpeedKmH = 0.0,
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this.currentHeadingDeg = 0.0,
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this.currentPosition,
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this.isSimulating = false,
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});
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NavigationStep? get currentStep =>
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(steps.isNotEmpty && currentStepIndex < steps.length) ? steps[currentStepIndex] : null;
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NavigationStep? get nextStep =>
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(steps.isNotEmpty && currentStepIndex + 1 < steps.length) ? steps[currentStepIndex + 1] : null;
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}
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