fix(tactical): sync complete tactical service with LOS and artillery methods

This commit is contained in:
Hamza-Ayed
2026-08-18 09:47:04 +03:00
parent 941420f5c0
commit 9247499f50
+276 -61
View File
@@ -1,41 +1,261 @@
import { Injectable, Logger } from '@nestjs/common';
import { RedisService } from '../common/redis.service';
import { ArtilleryMissionRequestDto, TacticalSymbolDto } from './dto/tactical.dto';
export interface ArtilleryMissionRequest {
gunLat: number;
gunLng: number;
targetLat: number;
targetLng: number;
gunElevationOffset?: number; // meters above ground
targetElevationOffset?: number; // meters above ground
chargeType?: string; // Low, Med, High
muzzleVelocity?: number; // m/s (default: 827 m/s for 155mm M109/M777)
caliber?: string; // e.g. "155mm", "122mm", "120mm Mortar"
}
export interface TacticalSymbol {
id: string;
type: 'friendly' | 'hostile' | 'neutral' | 'unknown' | 'radar' | 'artillery' | 'minefield' | 'checkpoint' | 'hlz' | 'op';
name: string;
name_ar: string;
export interface LosPoint {
index: number;
distanceMeters: number;
lat: number;
lng: number;
elevation?: number;
notes?: string;
timeAdded: string;
groundElevationMeters: number;
earthCurvatureSagittaMeters: number;
apparentElevationMeters: number;
sightRayElevationMeters: number;
marginMeters: number;
isVisible: boolean;
isDeadGround: boolean;
horizonAngleMils: number;
}
export interface LineOfSightResponse {
isDirectlyVisible: boolean;
status: 'CLEAR_LINE_OF_SIGHT' | 'OBSTRUCTED';
statusAr: string;
summary: {
totalDistanceMeters: number;
totalDistanceKm: number;
azimuthDegrees: number;
verticalAngleDegrees: number;
verticalAngleMilsNato: number;
verticalAngleMilsSoviet: number;
observerGroundElevationMeters: number;
observerTotalElevationMeters: number;
targetGroundElevationMeters: number;
targetTotalElevationMeters: number;
minElevationMeters: number;
maxElevationMeters: number;
deadGroundPercentage: number;
samplePointsCount: number;
stepMeters?: number;
};
highestObstacle: {
distanceMeters: number;
lat: number;
lng: number;
elevationMeters: number;
sightRayElevationMeters: number;
penetrationMeters: number;
} | null;
observer: {
lat: number;
lng: number;
heightOffsetMeters: number;
groundElevationMeters: number;
totalElevationMeters: number;
};
target: {
lat: number;
lng: number;
heightOffsetMeters: number;
groundElevationMeters: number;
totalElevationMeters: number;
};
profile?: LosPoint[];
}
@Injectable()
export class TacticalService {
private readonly logger = new Logger(TacticalService.name);
constructor(private readonly redisService: RedisService) { }
constructor(private readonly redisService: RedisService) {}
/**
* Tactical Line of Sight (LOS) & Intervisibility Engine
*/
async computeLineOfSight(
observerLat: number,
observerLng: number,
targetLat: number,
targetLng: number,
observerHeight: number = 2,
targetHeight: number = 2,
samplesCount?: number,
stepMeters?: number,
compact: boolean = false,
): Promise<LineOfSightResponse> {
const totalDistanceMeters = this.haversineDistance(
observerLat,
observerLng,
targetLat,
targetLng,
);
let effectiveStep = stepMeters;
let effectiveSamples = samplesCount;
if (effectiveStep != null && effectiveStep > 0) {
effectiveSamples = Math.max(5, Math.min(300, Math.round(totalDistanceMeters / effectiveStep) + 1));
} else if (effectiveSamples != null && effectiveSamples >= 5) {
effectiveSamples = Math.min(300, effectiveSamples);
effectiveStep = totalDistanceMeters / (effectiveSamples - 1);
} else {
if (totalDistanceMeters <= 500) {
effectiveStep = 5;
} else if (totalDistanceMeters <= 2000) {
effectiveStep = 10;
} else if (totalDistanceMeters <= 10000) {
effectiveStep = 25;
} else if (totalDistanceMeters <= 30000) {
effectiveStep = 50;
} else {
effectiveStep = 100;
}
effectiveSamples = Math.max(10, Math.min(200, Math.round(totalDistanceMeters / effectiveStep) + 1));
}
const azimuthDegrees = this.calculateBearing(observerLat, observerLng, targetLat, targetLng);
const observerGround = this.estimateElevation(observerLat, observerLng);
const targetGround = this.estimateElevation(targetLat, targetLng);
const observerTotal = observerGround + observerHeight;
const targetTotal = targetGround + targetHeight;
const R_earth = 6371000;
const k_refraction = 0.13;
const effectiveRadius = R_earth / (1 - k_refraction);
const points: LosPoint[] = [];
let isDirectlyVisible = true;
let highestObstacle: LineOfSightResponse['highestObstacle'] = null;
let maxPenetration = 0;
let minElev = Math.min(observerGround, targetGround);
let maxElev = Math.max(observerGround, targetGround);
let maxHorizonAngle = -Infinity;
let deadGroundCount = 0;
for (let i = 0; i < effectiveSamples; i++) {
const fraction = effectiveSamples === 1 ? 0 : i / (effectiveSamples - 1);
const dMeters = totalDistanceMeters * fraction;
const pLat = observerLat + (targetLat - observerLat) * fraction;
const pLng = observerLng + (targetLng - observerLng) * fraction;
const gElev = this.estimateElevation(pLat, pLng);
minElev = Math.min(minElev, gElev);
maxElev = Math.max(maxElev, gElev);
const d1 = dMeters;
const d2 = totalDistanceMeters - dMeters;
const sagitta = (d1 * d2) / (2 * effectiveRadius);
const apparentElev = gElev + sagitta;
const rayElev = observerTotal + (targetTotal - observerTotal) * fraction;
const margin = rayElev - apparentElev;
const isPointVisible = i === 0 || i === effectiveSamples - 1 || margin >= 0;
if (!isPointVisible) {
isDirectlyVisible = false;
const penetration = apparentElev - rayElev;
if (penetration > maxPenetration) {
maxPenetration = penetration;
highestObstacle = {
distanceMeters: Math.round(dMeters),
lat: Number(pLat.toFixed(6)),
lng: Number(pLng.toFixed(6)),
elevationMeters: Math.round(gElev),
sightRayElevationMeters: Math.round(rayElev),
penetrationMeters: Math.round(penetration * 10) / 10,
};
}
}
const angleFromObserver = dMeters > 0 ? (apparentElev - observerTotal) / dMeters : 0;
const angleMils = angleFromObserver * (6400 / (2 * Math.PI));
let isDeadGround = false;
if (i > 0) {
if (angleFromObserver < maxHorizonAngle) {
isDeadGround = true;
deadGroundCount++;
} else {
maxHorizonAngle = angleFromObserver;
}
}
points.push({
index: i,
distanceMeters: Math.round(dMeters),
lat: Number(pLat.toFixed(6)),
lng: Number(pLng.toFixed(6)),
groundElevationMeters: Math.round(gElev),
earthCurvatureSagittaMeters: Math.round(sagitta * 10) / 10,
apparentElevationMeters: Math.round(apparentElev * 10) / 10,
sightRayElevationMeters: Math.round(rayElev * 10) / 10,
marginMeters: Math.round(margin * 10) / 10,
isVisible: isPointVisible,
isDeadGround,
horizonAngleMils: Math.round(angleMils * 10) / 10,
});
}
const elevDiff = targetTotal - observerTotal;
const verticalAngleRad = totalDistanceMeters > 0 ? Math.atan2(elevDiff, totalDistanceMeters) : 0;
const verticalAngleDegrees = (verticalAngleRad * 180) / Math.PI;
const verticalAngleMilsNato = (verticalAngleRad * 6400) / (2 * Math.PI);
const verticalAngleMilsSoviet = (verticalAngleRad * 6000) / (2 * Math.PI);
const deadGroundPercentage = effectiveSamples > 1
? Math.round((deadGroundCount / (effectiveSamples - 1)) * 100)
: 0;
return {
isDirectlyVisible,
status: isDirectlyVisible ? 'CLEAR_LINE_OF_SIGHT' : 'OBSTRUCTED',
statusAr: isDirectlyVisible ? 'رؤية مباشرة مكشوفة (Clear LOS)' : 'خط الرؤية محجوب بتضاريس عائقة (Obstructed)',
summary: {
totalDistanceMeters: Math.round(totalDistanceMeters),
totalDistanceKm: Math.round((totalDistanceMeters / 1000) * 100) / 100,
azimuthDegrees: Math.round(azimuthDegrees * 10) / 10,
verticalAngleDegrees: Math.round(verticalAngleDegrees * 100) / 100,
verticalAngleMilsNato: Math.round(verticalAngleMilsNato * 10) / 10,
verticalAngleMilsSoviet: Math.round(verticalAngleMilsSoviet * 10) / 10,
observerGroundElevationMeters: Math.round(observerGround),
observerTotalElevationMeters: Math.round(observerTotal),
targetGroundElevationMeters: Math.round(targetGround),
targetTotalElevationMeters: Math.round(targetTotal),
minElevationMeters: Math.round(minElev),
maxElevationMeters: Math.round(maxElev),
deadGroundPercentage,
samplePointsCount: effectiveSamples,
stepMeters: effectiveStep ? Math.round(effectiveStep * 10) / 10 : undefined,
},
highestObstacle,
observer: {
lat: observerLat,
lng: observerLng,
heightOffsetMeters: observerHeight,
groundElevationMeters: Math.round(observerGround),
totalElevationMeters: Math.round(observerTotal),
},
target: {
lat: targetLat,
lng: targetLng,
heightOffsetMeters: targetHeight,
groundElevationMeters: Math.round(targetGround),
totalElevationMeters: Math.round(targetTotal),
},
...(compact ? {} : { profile: points }),
};
}
/**
* Calculates ballistic artillery trajectory and checks terrain crest clearance
* حساب مسار القذيفة البالستي القوسي وفحص أمان مرورها فوق القمم التضاريسية
*/
async calculateArtilleryFireMission(dto: ArtilleryMissionRequest) {
async calculateArtilleryFireMission(dto: ArtilleryMissionRequestDto) {
const {
gunLat,
gunLng,
@@ -43,15 +263,13 @@ export class TacticalService {
targetLng,
gunElevationOffset = 2,
targetElevationOffset = 0,
muzzleVelocity = 827, // 155mm Howitzer standard muzzle velocity
caliber = '155mm Howitzer'
muzzleVelocity = 827,
caliber = '155mm Howitzer',
} = dto;
// Calculate distance and azimuth
const distanceMeters = this.haversineDistance(gunLat, gunLng, targetLat, targetLng);
const azimuthDegrees = this.calculateBearing(gunLat, gunLng, targetLat, targetLng);
// Approximate ground elevations for Levant / Jordan
const gunGroundElev = this.estimateElevation(gunLat, gunLng);
const targetGroundElev = this.estimateElevation(targetLat, targetLng);
@@ -59,42 +277,34 @@ export class TacticalService {
const targetTotalElev = targetGroundElev + targetElevationOffset;
const heightDiff = targetTotalElev - gunTotalElev;
// Ballistic calculation: Parabolic trajectory with air drag & gravity
const g = 9.80665;
const v0 = muzzleVelocity;
// Solve for firing angle theta: standard ballistic formula
// v^4 - g * (g * x^2 + 2 * y * v^2)
const term = Math.pow(v0, 4) - g * (g * Math.pow(distanceMeters, 2) + 2 * heightDiff * Math.pow(v0, 2));
let lowAngleRad = 0;
let highAngleRad = 0;
let maxRange = (Math.pow(v0, 2) / g);
let isInRange = term >= 0 && distanceMeters <= maxRange;
const maxRange = Math.pow(v0, 2) / g;
const isInRange = term >= 0 && distanceMeters <= maxRange;
if (isInRange) {
const sqrtTerm = Math.sqrt(term);
lowAngleRad = Math.atan((Math.pow(v0, 2) - sqrtTerm) / (g * distanceMeters));
highAngleRad = Math.atan((Math.pow(v0, 2) + sqrtTerm) / (g * distanceMeters));
} else {
// Default to 45 degrees if target is at extreme theoretical edge
lowAngleRad = (45 * Math.PI) / 180;
highAngleRad = (60 * Math.PI) / 180;
}
const lowAngleDeg = (lowAngleRad * 180) / Math.PI;
const lowAngleMils = (lowAngleDeg * (6400 / 360)); // NATO Mils (6400 mils in 360 deg)
const lowAngleMils = lowAngleDeg * (6400 / 360);
const highAngleDeg = (highAngleRad * 180) / Math.PI;
const highAngleMils = (highAngleDeg * (6400 / 360));
const highAngleMils = highAngleDeg * (6400 / 360);
// Time of Flight (TOF) = x / (v0 * cos(theta))
const timeOfFlightSeconds = distanceMeters / (v0 * Math.cos(lowAngleRad));
const apexHeightMeters = gunTotalElev + Math.pow(v0 * Math.sin(lowAngleRad), 2) / (2 * g);
// Maximum Ordinate (Apex / أعلى نقطة في مسار القذيفة)
const apexHeightMeters = gunTotalElev + (Math.pow(v0 * Math.sin(lowAngleRad), 2) / (2 * g));
// Generate 50 points along the trajectory arc and check for terrain collisions
const trajectoryPoints: any[] = [];
const samples = 50;
let hasCrestClearance = true;
@@ -106,9 +316,8 @@ export class TacticalService {
const lat = gunLat + (targetLat - gunLat) * frac;
const lng = gunLng + (targetLng - gunLng) * frac;
// Parabolic projectile altitude AMSL
const t = frac * timeOfFlightSeconds;
const y = (v0 * Math.sin(lowAngleRad) * t) - (0.5 * g * Math.pow(t, 2));
const y = v0 * Math.sin(lowAngleRad) * t - 0.5 * g * Math.pow(t, 2);
const projectileAlt = gunTotalElev + y;
const terrainElev = this.estimateElevation(lat, lng);
@@ -123,7 +332,7 @@ export class TacticalService {
projectileAltMeters: Math.round(projectileAlt),
deficitMeters: Math.round(Math.abs(clearance)),
lat,
lng
lng,
};
}
}
@@ -134,7 +343,7 @@ export class TacticalService {
lng,
terrainElevation: Math.round(terrainElev),
projectileAltitude: Math.round(projectileAlt),
clearanceMeters: Math.round(clearance)
clearanceMeters: Math.round(clearance),
});
}
@@ -160,21 +369,20 @@ export class TacticalService {
},
hasCrestClearance,
criticalObstacle,
trajectoryPoints
trajectoryPoints,
};
}
/**
* Helicopter Landing Zone (HLZ) Assessment
* كشف وتحليل صلاحية مهابط المروحيات والإخلاء الطبي (MEDEVAC)
*/
async assessHelicopterLandingZones(lat: number, lng: number, radiusMeters: number = 3000) {
const candidates: any[] = [];
const samples = 16; // Grid samples around center
const samples = 16;
for (let i = 0; i < samples; i++) {
const angle = (i * 2 * Math.PI) / samples;
const r = (radiusMeters * 0.3) + Math.random() * (radiusMeters * 0.6);
const r = radiusMeters * 0.3 + Math.random() * (radiusMeters * 0.6);
const dLat = (r / 6371000) * (180 / Math.PI) * Math.cos(angle);
const dLng = (r / (6371000 * Math.cos((lat * Math.PI) / 180))) * (180 / Math.PI) * Math.sin(angle);
@@ -183,10 +391,13 @@ export class TacticalService {
const hlzLng = lng + dLng;
const centerElev = this.estimateElevation(hlzLat, hlzLng);
// Slope test around 50m radius
const northElev = this.estimateElevation(hlzLat + 0.0005, hlzLng);
const eastElev = this.estimateElevation(hlzLat, hlzLng + 0.0005);
const slopeDeg = Math.round(Math.atan(Math.max(Math.abs(northElev - centerElev), Math.abs(eastElev - centerElev)) / 50) * (180 / Math.PI) * 10) / 10;
const slopeDeg = Math.round(
Math.atan(Math.max(Math.abs(northElev - centerElev), Math.abs(eastElev - centerElev)) / 50) *
(180 / Math.PI) *
10,
) / 10;
const isSuitable = slopeDeg <= 7.0;
@@ -200,7 +411,7 @@ export class TacticalService {
suitability: isSuitable ? 'EXCELLENT' : slopeDeg <= 12 ? 'MARGINAL' : 'UNSUITABLE',
suitability_ar: isSuitable ? 'ممتاز (مستوي وخالي من العوائق)' : slopeDeg <= 12 ? 'مقبول بحذر' : 'غير صالح (شديد الانحدار)',
maxRotorDiameterMeters: isSuitable ? 25 : 15,
windApproachBearingDeg: Math.round(Math.random() * 360)
windApproachBearingDeg: Math.round(Math.random() * 360),
});
}
@@ -209,26 +420,26 @@ export class TacticalService {
centerLng: lng,
searchRadiusMeters: radiusMeters,
totalAssessed: candidates.length,
suitableCount: candidates.filter(c => c.suitability === 'EXCELLENT').length,
zones: candidates
suitableCount: candidates.filter((c) => c.suitability === 'EXCELLENT').length,
zones: candidates,
};
}
/**
* Save tactical symbols scenario
*/
async saveScenario(name: string, symbols: TacticalSymbol[]) {
async saveScenario(name: string, symbols: TacticalSymbolDto[]) {
const key = `tactical:scenario:${name}`;
await this.redisService.set(key, JSON.stringify(symbols), 86400 * 7); // 7 days
await this.redisService.set(key, JSON.stringify(symbols), 86400 * 7);
return { success: true, count: symbols.length, name };
}
/**
* Get saved tactical symbols scenario
*/
async getScenario(name: string): Promise<TacticalSymbol[]> {
async getScenario(name: string): Promise<TacticalSymbolDto[]> {
const key = `tactical:scenario:${name}`;
const data = await this.redisService.get<TacticalSymbol[]>(key);
const data = await this.redisService.get<TacticalSymbolDto[]>(key);
return data || [];
}
@@ -239,8 +450,10 @@ export class TacticalService {
const dLon = (lon2 - lon1) * (Math.PI / 180);
const a =
Math.sin(dLat / 2) * Math.sin(dLat / 2) +
Math.cos(lat1 * (Math.PI / 180)) * Math.cos(lat2 * (Math.PI / 180)) *
Math.sin(dLon / 2) * Math.sin(dLon / 2);
Math.cos(lat1 * (Math.PI / 180)) *
Math.cos(lat2 * (Math.PI / 180)) *
Math.sin(dLon / 2) *
Math.sin(dLon / 2);
return R * 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
}
@@ -249,8 +462,10 @@ export class TacticalService {
const phi2 = (lat2 * Math.PI) / 180;
const deltaLambda = ((lon2 - lon1) * Math.PI) / 180;
const y = Math.sin(deltaLambda) * Math.cos(phi2);
const x = Math.cos(phi1) * Math.sin(phi2) - Math.sin(phi1) * Math.cos(phi2) * Math.cos(deltaLambda);
return (Math.atan2(y, x) * (180 / Math.PI) + 360) % 360;
const x =
Math.cos(phi1) * Math.sin(phi2) -
Math.sin(phi1) * Math.cos(phi2) * Math.cos(deltaLambda);
return ((Math.atan2(y, x) * 180) / Math.PI + 360) % 360;
}
private estimateElevation(lat: number, lng: number): number {