fix(tactical): sync complete tactical service with LOS and artillery methods
This commit is contained in:
@@ -1,41 +1,261 @@
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import { Injectable, Logger } from '@nestjs/common';
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import { Injectable, Logger } from '@nestjs/common';
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import { RedisService } from '../common/redis.service';
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import { RedisService } from '../common/redis.service';
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import { ArtilleryMissionRequestDto, TacticalSymbolDto } from './dto/tactical.dto';
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export interface ArtilleryMissionRequest {
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export interface LosPoint {
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gunLat: number;
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index: number;
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gunLng: number;
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distanceMeters: number;
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targetLat: number;
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targetLng: number;
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gunElevationOffset?: number; // meters above ground
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targetElevationOffset?: number; // meters above ground
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chargeType?: string; // Low, Med, High
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muzzleVelocity?: number; // m/s (default: 827 m/s for 155mm M109/M777)
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caliber?: string; // e.g. "155mm", "122mm", "120mm Mortar"
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}
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export interface TacticalSymbol {
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id: string;
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type: 'friendly' | 'hostile' | 'neutral' | 'unknown' | 'radar' | 'artillery' | 'minefield' | 'checkpoint' | 'hlz' | 'op';
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name: string;
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name_ar: string;
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lat: number;
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lat: number;
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lng: number;
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lng: number;
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elevation?: number;
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groundElevationMeters: number;
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notes?: string;
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earthCurvatureSagittaMeters: number;
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timeAdded: string;
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apparentElevationMeters: number;
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sightRayElevationMeters: number;
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marginMeters: number;
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isVisible: boolean;
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isDeadGround: boolean;
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horizonAngleMils: number;
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}
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export interface LineOfSightResponse {
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isDirectlyVisible: boolean;
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status: 'CLEAR_LINE_OF_SIGHT' | 'OBSTRUCTED';
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statusAr: string;
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summary: {
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totalDistanceMeters: number;
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totalDistanceKm: number;
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azimuthDegrees: number;
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verticalAngleDegrees: number;
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verticalAngleMilsNato: number;
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verticalAngleMilsSoviet: number;
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observerGroundElevationMeters: number;
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observerTotalElevationMeters: number;
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targetGroundElevationMeters: number;
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targetTotalElevationMeters: number;
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minElevationMeters: number;
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maxElevationMeters: number;
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deadGroundPercentage: number;
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samplePointsCount: number;
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stepMeters?: number;
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};
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highestObstacle: {
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distanceMeters: number;
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lat: number;
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lng: number;
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elevationMeters: number;
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sightRayElevationMeters: number;
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penetrationMeters: number;
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} | null;
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observer: {
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lat: number;
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lng: number;
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heightOffsetMeters: number;
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groundElevationMeters: number;
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totalElevationMeters: number;
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};
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target: {
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lat: number;
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lng: number;
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heightOffsetMeters: number;
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groundElevationMeters: number;
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totalElevationMeters: number;
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};
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profile?: LosPoint[];
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}
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}
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@Injectable()
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@Injectable()
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export class TacticalService {
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export class TacticalService {
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private readonly logger = new Logger(TacticalService.name);
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private readonly logger = new Logger(TacticalService.name);
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constructor(private readonly redisService: RedisService) { }
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constructor(private readonly redisService: RedisService) {}
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/**
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* Tactical Line of Sight (LOS) & Intervisibility Engine
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*/
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async computeLineOfSight(
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observerLat: number,
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observerLng: number,
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targetLat: number,
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targetLng: number,
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observerHeight: number = 2,
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targetHeight: number = 2,
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samplesCount?: number,
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stepMeters?: number,
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compact: boolean = false,
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): Promise<LineOfSightResponse> {
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const totalDistanceMeters = this.haversineDistance(
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observerLat,
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observerLng,
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targetLat,
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targetLng,
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);
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let effectiveStep = stepMeters;
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let effectiveSamples = samplesCount;
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if (effectiveStep != null && effectiveStep > 0) {
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effectiveSamples = Math.max(5, Math.min(300, Math.round(totalDistanceMeters / effectiveStep) + 1));
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} else if (effectiveSamples != null && effectiveSamples >= 5) {
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effectiveSamples = Math.min(300, effectiveSamples);
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effectiveStep = totalDistanceMeters / (effectiveSamples - 1);
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} else {
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if (totalDistanceMeters <= 500) {
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effectiveStep = 5;
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} else if (totalDistanceMeters <= 2000) {
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effectiveStep = 10;
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} else if (totalDistanceMeters <= 10000) {
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effectiveStep = 25;
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} else if (totalDistanceMeters <= 30000) {
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effectiveStep = 50;
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} else {
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effectiveStep = 100;
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}
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effectiveSamples = Math.max(10, Math.min(200, Math.round(totalDistanceMeters / effectiveStep) + 1));
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}
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const azimuthDegrees = this.calculateBearing(observerLat, observerLng, targetLat, targetLng);
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const observerGround = this.estimateElevation(observerLat, observerLng);
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const targetGround = this.estimateElevation(targetLat, targetLng);
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const observerTotal = observerGround + observerHeight;
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const targetTotal = targetGround + targetHeight;
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const R_earth = 6371000;
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const k_refraction = 0.13;
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const effectiveRadius = R_earth / (1 - k_refraction);
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const points: LosPoint[] = [];
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let isDirectlyVisible = true;
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let highestObstacle: LineOfSightResponse['highestObstacle'] = null;
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let maxPenetration = 0;
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let minElev = Math.min(observerGround, targetGround);
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let maxElev = Math.max(observerGround, targetGround);
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let maxHorizonAngle = -Infinity;
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let deadGroundCount = 0;
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for (let i = 0; i < effectiveSamples; i++) {
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const fraction = effectiveSamples === 1 ? 0 : i / (effectiveSamples - 1);
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const dMeters = totalDistanceMeters * fraction;
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const pLat = observerLat + (targetLat - observerLat) * fraction;
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const pLng = observerLng + (targetLng - observerLng) * fraction;
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const gElev = this.estimateElevation(pLat, pLng);
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minElev = Math.min(minElev, gElev);
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maxElev = Math.max(maxElev, gElev);
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const d1 = dMeters;
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const d2 = totalDistanceMeters - dMeters;
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const sagitta = (d1 * d2) / (2 * effectiveRadius);
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const apparentElev = gElev + sagitta;
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const rayElev = observerTotal + (targetTotal - observerTotal) * fraction;
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const margin = rayElev - apparentElev;
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const isPointVisible = i === 0 || i === effectiveSamples - 1 || margin >= 0;
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if (!isPointVisible) {
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isDirectlyVisible = false;
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const penetration = apparentElev - rayElev;
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if (penetration > maxPenetration) {
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maxPenetration = penetration;
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highestObstacle = {
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distanceMeters: Math.round(dMeters),
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lat: Number(pLat.toFixed(6)),
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lng: Number(pLng.toFixed(6)),
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elevationMeters: Math.round(gElev),
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sightRayElevationMeters: Math.round(rayElev),
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penetrationMeters: Math.round(penetration * 10) / 10,
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};
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}
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}
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const angleFromObserver = dMeters > 0 ? (apparentElev - observerTotal) / dMeters : 0;
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const angleMils = angleFromObserver * (6400 / (2 * Math.PI));
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let isDeadGround = false;
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if (i > 0) {
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if (angleFromObserver < maxHorizonAngle) {
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isDeadGround = true;
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deadGroundCount++;
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} else {
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maxHorizonAngle = angleFromObserver;
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}
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}
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points.push({
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index: i,
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distanceMeters: Math.round(dMeters),
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lat: Number(pLat.toFixed(6)),
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lng: Number(pLng.toFixed(6)),
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groundElevationMeters: Math.round(gElev),
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earthCurvatureSagittaMeters: Math.round(sagitta * 10) / 10,
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apparentElevationMeters: Math.round(apparentElev * 10) / 10,
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sightRayElevationMeters: Math.round(rayElev * 10) / 10,
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marginMeters: Math.round(margin * 10) / 10,
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isVisible: isPointVisible,
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isDeadGround,
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horizonAngleMils: Math.round(angleMils * 10) / 10,
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});
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}
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const elevDiff = targetTotal - observerTotal;
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const verticalAngleRad = totalDistanceMeters > 0 ? Math.atan2(elevDiff, totalDistanceMeters) : 0;
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const verticalAngleDegrees = (verticalAngleRad * 180) / Math.PI;
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const verticalAngleMilsNato = (verticalAngleRad * 6400) / (2 * Math.PI);
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const verticalAngleMilsSoviet = (verticalAngleRad * 6000) / (2 * Math.PI);
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const deadGroundPercentage = effectiveSamples > 1
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? Math.round((deadGroundCount / (effectiveSamples - 1)) * 100)
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: 0;
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return {
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isDirectlyVisible,
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status: isDirectlyVisible ? 'CLEAR_LINE_OF_SIGHT' : 'OBSTRUCTED',
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statusAr: isDirectlyVisible ? 'رؤية مباشرة مكشوفة (Clear LOS)' : 'خط الرؤية محجوب بتضاريس عائقة (Obstructed)',
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summary: {
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totalDistanceMeters: Math.round(totalDistanceMeters),
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totalDistanceKm: Math.round((totalDistanceMeters / 1000) * 100) / 100,
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azimuthDegrees: Math.round(azimuthDegrees * 10) / 10,
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verticalAngleDegrees: Math.round(verticalAngleDegrees * 100) / 100,
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verticalAngleMilsNato: Math.round(verticalAngleMilsNato * 10) / 10,
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verticalAngleMilsSoviet: Math.round(verticalAngleMilsSoviet * 10) / 10,
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observerGroundElevationMeters: Math.round(observerGround),
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observerTotalElevationMeters: Math.round(observerTotal),
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targetGroundElevationMeters: Math.round(targetGround),
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targetTotalElevationMeters: Math.round(targetTotal),
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minElevationMeters: Math.round(minElev),
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maxElevationMeters: Math.round(maxElev),
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deadGroundPercentage,
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samplePointsCount: effectiveSamples,
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stepMeters: effectiveStep ? Math.round(effectiveStep * 10) / 10 : undefined,
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},
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highestObstacle,
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observer: {
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lat: observerLat,
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lng: observerLng,
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heightOffsetMeters: observerHeight,
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groundElevationMeters: Math.round(observerGround),
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totalElevationMeters: Math.round(observerTotal),
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},
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target: {
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lat: targetLat,
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lng: targetLng,
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heightOffsetMeters: targetHeight,
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groundElevationMeters: Math.round(targetGround),
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totalElevationMeters: Math.round(targetTotal),
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},
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...(compact ? {} : { profile: points }),
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};
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}
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/**
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/**
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* Calculates ballistic artillery trajectory and checks terrain crest clearance
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* Calculates ballistic artillery trajectory and checks terrain crest clearance
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* حساب مسار القذيفة البالستي القوسي وفحص أمان مرورها فوق القمم التضاريسية
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*/
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*/
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async calculateArtilleryFireMission(dto: ArtilleryMissionRequest) {
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async calculateArtilleryFireMission(dto: ArtilleryMissionRequestDto) {
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const {
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const {
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gunLat,
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gunLat,
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gunLng,
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gunLng,
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@@ -43,15 +263,13 @@ export class TacticalService {
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targetLng,
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targetLng,
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gunElevationOffset = 2,
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gunElevationOffset = 2,
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targetElevationOffset = 0,
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targetElevationOffset = 0,
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muzzleVelocity = 827, // 155mm Howitzer standard muzzle velocity
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muzzleVelocity = 827,
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caliber = '155mm Howitzer'
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caliber = '155mm Howitzer',
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} = dto;
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} = dto;
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// Calculate distance and azimuth
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const distanceMeters = this.haversineDistance(gunLat, gunLng, targetLat, targetLng);
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const distanceMeters = this.haversineDistance(gunLat, gunLng, targetLat, targetLng);
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const azimuthDegrees = this.calculateBearing(gunLat, gunLng, targetLat, targetLng);
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const azimuthDegrees = this.calculateBearing(gunLat, gunLng, targetLat, targetLng);
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// Approximate ground elevations for Levant / Jordan
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const gunGroundElev = this.estimateElevation(gunLat, gunLng);
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const gunGroundElev = this.estimateElevation(gunLat, gunLng);
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const targetGroundElev = this.estimateElevation(targetLat, targetLng);
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const targetGroundElev = this.estimateElevation(targetLat, targetLng);
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@@ -59,42 +277,34 @@ export class TacticalService {
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const targetTotalElev = targetGroundElev + targetElevationOffset;
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const targetTotalElev = targetGroundElev + targetElevationOffset;
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const heightDiff = targetTotalElev - gunTotalElev;
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const heightDiff = targetTotalElev - gunTotalElev;
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// Ballistic calculation: Parabolic trajectory with air drag & gravity
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const g = 9.80665;
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const g = 9.80665;
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const v0 = muzzleVelocity;
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const v0 = muzzleVelocity;
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// Solve for firing angle theta: standard ballistic formula
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// v^4 - g * (g * x^2 + 2 * y * v^2)
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const term = Math.pow(v0, 4) - g * (g * Math.pow(distanceMeters, 2) + 2 * heightDiff * Math.pow(v0, 2));
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const term = Math.pow(v0, 4) - g * (g * Math.pow(distanceMeters, 2) + 2 * heightDiff * Math.pow(v0, 2));
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let lowAngleRad = 0;
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let lowAngleRad = 0;
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let highAngleRad = 0;
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let highAngleRad = 0;
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let maxRange = (Math.pow(v0, 2) / g);
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const maxRange = Math.pow(v0, 2) / g;
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let isInRange = term >= 0 && distanceMeters <= maxRange;
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const isInRange = term >= 0 && distanceMeters <= maxRange;
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if (isInRange) {
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if (isInRange) {
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const sqrtTerm = Math.sqrt(term);
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const sqrtTerm = Math.sqrt(term);
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lowAngleRad = Math.atan((Math.pow(v0, 2) - sqrtTerm) / (g * distanceMeters));
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lowAngleRad = Math.atan((Math.pow(v0, 2) - sqrtTerm) / (g * distanceMeters));
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highAngleRad = Math.atan((Math.pow(v0, 2) + sqrtTerm) / (g * distanceMeters));
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highAngleRad = Math.atan((Math.pow(v0, 2) + sqrtTerm) / (g * distanceMeters));
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} else {
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} else {
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// Default to 45 degrees if target is at extreme theoretical edge
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lowAngleRad = (45 * Math.PI) / 180;
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lowAngleRad = (45 * Math.PI) / 180;
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highAngleRad = (60 * Math.PI) / 180;
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highAngleRad = (60 * Math.PI) / 180;
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}
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}
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const lowAngleDeg = (lowAngleRad * 180) / Math.PI;
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const lowAngleDeg = (lowAngleRad * 180) / Math.PI;
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const lowAngleMils = (lowAngleDeg * (6400 / 360)); // NATO Mils (6400 mils in 360 deg)
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const lowAngleMils = lowAngleDeg * (6400 / 360);
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const highAngleDeg = (highAngleRad * 180) / Math.PI;
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const highAngleDeg = (highAngleRad * 180) / Math.PI;
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const highAngleMils = (highAngleDeg * (6400 / 360));
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const highAngleMils = highAngleDeg * (6400 / 360);
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// Time of Flight (TOF) = x / (v0 * cos(theta))
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const timeOfFlightSeconds = distanceMeters / (v0 * Math.cos(lowAngleRad));
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const timeOfFlightSeconds = distanceMeters / (v0 * Math.cos(lowAngleRad));
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const apexHeightMeters = gunTotalElev + Math.pow(v0 * Math.sin(lowAngleRad), 2) / (2 * g);
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// Maximum Ordinate (Apex / أعلى نقطة في مسار القذيفة)
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|
||||||
const apexHeightMeters = gunTotalElev + (Math.pow(v0 * Math.sin(lowAngleRad), 2) / (2 * g));
|
|
||||||
|
|
||||||
// Generate 50 points along the trajectory arc and check for terrain collisions
|
|
||||||
const trajectoryPoints: any[] = [];
|
const trajectoryPoints: any[] = [];
|
||||||
const samples = 50;
|
const samples = 50;
|
||||||
let hasCrestClearance = true;
|
let hasCrestClearance = true;
|
||||||
@@ -106,9 +316,8 @@ export class TacticalService {
|
|||||||
const lat = gunLat + (targetLat - gunLat) * frac;
|
const lat = gunLat + (targetLat - gunLat) * frac;
|
||||||
const lng = gunLng + (targetLng - gunLng) * frac;
|
const lng = gunLng + (targetLng - gunLng) * frac;
|
||||||
|
|
||||||
// Parabolic projectile altitude AMSL
|
|
||||||
const t = frac * timeOfFlightSeconds;
|
const t = frac * timeOfFlightSeconds;
|
||||||
const y = (v0 * Math.sin(lowAngleRad) * t) - (0.5 * g * Math.pow(t, 2));
|
const y = v0 * Math.sin(lowAngleRad) * t - 0.5 * g * Math.pow(t, 2);
|
||||||
const projectileAlt = gunTotalElev + y;
|
const projectileAlt = gunTotalElev + y;
|
||||||
|
|
||||||
const terrainElev = this.estimateElevation(lat, lng);
|
const terrainElev = this.estimateElevation(lat, lng);
|
||||||
@@ -123,7 +332,7 @@ export class TacticalService {
|
|||||||
projectileAltMeters: Math.round(projectileAlt),
|
projectileAltMeters: Math.round(projectileAlt),
|
||||||
deficitMeters: Math.round(Math.abs(clearance)),
|
deficitMeters: Math.round(Math.abs(clearance)),
|
||||||
lat,
|
lat,
|
||||||
lng
|
lng,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -134,7 +343,7 @@ export class TacticalService {
|
|||||||
lng,
|
lng,
|
||||||
terrainElevation: Math.round(terrainElev),
|
terrainElevation: Math.round(terrainElev),
|
||||||
projectileAltitude: Math.round(projectileAlt),
|
projectileAltitude: Math.round(projectileAlt),
|
||||||
clearanceMeters: Math.round(clearance)
|
clearanceMeters: Math.round(clearance),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -160,21 +369,20 @@ export class TacticalService {
|
|||||||
},
|
},
|
||||||
hasCrestClearance,
|
hasCrestClearance,
|
||||||
criticalObstacle,
|
criticalObstacle,
|
||||||
trajectoryPoints
|
trajectoryPoints,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Helicopter Landing Zone (HLZ) Assessment
|
* Helicopter Landing Zone (HLZ) Assessment
|
||||||
* كشف وتحليل صلاحية مهابط المروحيات والإخلاء الطبي (MEDEVAC)
|
|
||||||
*/
|
*/
|
||||||
async assessHelicopterLandingZones(lat: number, lng: number, radiusMeters: number = 3000) {
|
async assessHelicopterLandingZones(lat: number, lng: number, radiusMeters: number = 3000) {
|
||||||
const candidates: any[] = [];
|
const candidates: any[] = [];
|
||||||
const samples = 16; // Grid samples around center
|
const samples = 16;
|
||||||
|
|
||||||
for (let i = 0; i < samples; i++) {
|
for (let i = 0; i < samples; i++) {
|
||||||
const angle = (i * 2 * Math.PI) / samples;
|
const angle = (i * 2 * Math.PI) / samples;
|
||||||
const r = (radiusMeters * 0.3) + Math.random() * (radiusMeters * 0.6);
|
const r = radiusMeters * 0.3 + Math.random() * (radiusMeters * 0.6);
|
||||||
|
|
||||||
const dLat = (r / 6371000) * (180 / Math.PI) * Math.cos(angle);
|
const dLat = (r / 6371000) * (180 / Math.PI) * Math.cos(angle);
|
||||||
const dLng = (r / (6371000 * Math.cos((lat * Math.PI) / 180))) * (180 / Math.PI) * Math.sin(angle);
|
const dLng = (r / (6371000 * Math.cos((lat * Math.PI) / 180))) * (180 / Math.PI) * Math.sin(angle);
|
||||||
@@ -183,10 +391,13 @@ export class TacticalService {
|
|||||||
const hlzLng = lng + dLng;
|
const hlzLng = lng + dLng;
|
||||||
|
|
||||||
const centerElev = this.estimateElevation(hlzLat, hlzLng);
|
const centerElev = this.estimateElevation(hlzLat, hlzLng);
|
||||||
// Slope test around 50m radius
|
|
||||||
const northElev = this.estimateElevation(hlzLat + 0.0005, hlzLng);
|
const northElev = this.estimateElevation(hlzLat + 0.0005, hlzLng);
|
||||||
const eastElev = this.estimateElevation(hlzLat, hlzLng + 0.0005);
|
const eastElev = this.estimateElevation(hlzLat, hlzLng + 0.0005);
|
||||||
const slopeDeg = Math.round(Math.atan(Math.max(Math.abs(northElev - centerElev), Math.abs(eastElev - centerElev)) / 50) * (180 / Math.PI) * 10) / 10;
|
const slopeDeg = Math.round(
|
||||||
|
Math.atan(Math.max(Math.abs(northElev - centerElev), Math.abs(eastElev - centerElev)) / 50) *
|
||||||
|
(180 / Math.PI) *
|
||||||
|
10,
|
||||||
|
) / 10;
|
||||||
|
|
||||||
const isSuitable = slopeDeg <= 7.0;
|
const isSuitable = slopeDeg <= 7.0;
|
||||||
|
|
||||||
@@ -200,7 +411,7 @@ export class TacticalService {
|
|||||||
suitability: isSuitable ? 'EXCELLENT' : slopeDeg <= 12 ? 'MARGINAL' : 'UNSUITABLE',
|
suitability: isSuitable ? 'EXCELLENT' : slopeDeg <= 12 ? 'MARGINAL' : 'UNSUITABLE',
|
||||||
suitability_ar: isSuitable ? 'ممتاز (مستوي وخالي من العوائق)' : slopeDeg <= 12 ? 'مقبول بحذر' : 'غير صالح (شديد الانحدار)',
|
suitability_ar: isSuitable ? 'ممتاز (مستوي وخالي من العوائق)' : slopeDeg <= 12 ? 'مقبول بحذر' : 'غير صالح (شديد الانحدار)',
|
||||||
maxRotorDiameterMeters: isSuitable ? 25 : 15,
|
maxRotorDiameterMeters: isSuitable ? 25 : 15,
|
||||||
windApproachBearingDeg: Math.round(Math.random() * 360)
|
windApproachBearingDeg: Math.round(Math.random() * 360),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -209,26 +420,26 @@ export class TacticalService {
|
|||||||
centerLng: lng,
|
centerLng: lng,
|
||||||
searchRadiusMeters: radiusMeters,
|
searchRadiusMeters: radiusMeters,
|
||||||
totalAssessed: candidates.length,
|
totalAssessed: candidates.length,
|
||||||
suitableCount: candidates.filter(c => c.suitability === 'EXCELLENT').length,
|
suitableCount: candidates.filter((c) => c.suitability === 'EXCELLENT').length,
|
||||||
zones: candidates
|
zones: candidates,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Save tactical symbols scenario
|
* Save tactical symbols scenario
|
||||||
*/
|
*/
|
||||||
async saveScenario(name: string, symbols: TacticalSymbol[]) {
|
async saveScenario(name: string, symbols: TacticalSymbolDto[]) {
|
||||||
const key = `tactical:scenario:${name}`;
|
const key = `tactical:scenario:${name}`;
|
||||||
await this.redisService.set(key, JSON.stringify(symbols), 86400 * 7); // 7 days
|
await this.redisService.set(key, JSON.stringify(symbols), 86400 * 7);
|
||||||
return { success: true, count: symbols.length, name };
|
return { success: true, count: symbols.length, name };
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get saved tactical symbols scenario
|
* Get saved tactical symbols scenario
|
||||||
*/
|
*/
|
||||||
async getScenario(name: string): Promise<TacticalSymbol[]> {
|
async getScenario(name: string): Promise<TacticalSymbolDto[]> {
|
||||||
const key = `tactical:scenario:${name}`;
|
const key = `tactical:scenario:${name}`;
|
||||||
const data = await this.redisService.get<TacticalSymbol[]>(key);
|
const data = await this.redisService.get<TacticalSymbolDto[]>(key);
|
||||||
return data || [];
|
return data || [];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -239,8 +450,10 @@ export class TacticalService {
|
|||||||
const dLon = (lon2 - lon1) * (Math.PI / 180);
|
const dLon = (lon2 - lon1) * (Math.PI / 180);
|
||||||
const a =
|
const a =
|
||||||
Math.sin(dLat / 2) * Math.sin(dLat / 2) +
|
Math.sin(dLat / 2) * Math.sin(dLat / 2) +
|
||||||
Math.cos(lat1 * (Math.PI / 180)) * Math.cos(lat2 * (Math.PI / 180)) *
|
Math.cos(lat1 * (Math.PI / 180)) *
|
||||||
Math.sin(dLon / 2) * Math.sin(dLon / 2);
|
Math.cos(lat2 * (Math.PI / 180)) *
|
||||||
|
Math.sin(dLon / 2) *
|
||||||
|
Math.sin(dLon / 2);
|
||||||
return R * 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
|
return R * 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -249,8 +462,10 @@ export class TacticalService {
|
|||||||
const phi2 = (lat2 * Math.PI) / 180;
|
const phi2 = (lat2 * Math.PI) / 180;
|
||||||
const deltaLambda = ((lon2 - lon1) * Math.PI) / 180;
|
const deltaLambda = ((lon2 - lon1) * Math.PI) / 180;
|
||||||
const y = Math.sin(deltaLambda) * Math.cos(phi2);
|
const y = Math.sin(deltaLambda) * Math.cos(phi2);
|
||||||
const x = Math.cos(phi1) * Math.sin(phi2) - Math.sin(phi1) * Math.cos(phi2) * Math.cos(deltaLambda);
|
const x =
|
||||||
return (Math.atan2(y, x) * (180 / Math.PI) + 360) % 360;
|
Math.cos(phi1) * Math.sin(phi2) -
|
||||||
|
Math.sin(phi1) * Math.cos(phi2) * Math.cos(deltaLambda);
|
||||||
|
return ((Math.atan2(y, x) * 180) / Math.PI + 360) % 360;
|
||||||
}
|
}
|
||||||
|
|
||||||
private estimateElevation(lat: number, lng: number): number {
|
private estimateElevation(lat: number, lng: number): number {
|
||||||
|
|||||||
Reference in New Issue
Block a user